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  1. Today
  2. Hi, If you don't have any local configuration you want to keep, probably the easiest solution is uninstalling Plastic and remove the local configuration so you can install Plastic Cloud edition from scratch: c:\Program Files\PlasticSCM5\ C:\Users\<YourUser>\AppData\Local\plastic4 Does it help? Regards, Carlos.
  3. Yesterday
  4. Update: I attempted to roll back to a older version of Unity (2019.4.0f1) but it didn't work and ended up breaking some things. There were a bunch of errors having to do with com.unity.collab-proxy@1.7.1 (located under ProjectFolder/Library/PackageCache/). In that folder I found a README which in one part said: This is the package to add Collaborate support to the Unity Editor. Unlike its predecessor CollabProxy, this package has completely switched the UI to using UIElements. I thought maybe Unity's Collaborate feature might be butting heads with Plastic. So I removed the "Version Control" package from the project via the Package Manager and voila, the UI option is now back where it should be if I right click in the Hierarchy window. I literally just made this discovery though and have to run out the door so I'm not sure what impact it will have elsewhere but hopefully it will offer some clues to you fantastic readers. More to come...
  5. Hi @ryancassell, Thanks for responding. I agree that the behavior is extremely odd. Here is my configuration: - Unity: 2020.3.17f1 - OS: Windows 10 - Plastic Version: 10.0.16.6141 I just updated to this version of plastic because of this issue, but obviously it did not resolve the problem. I came across this thread in the Unity forum that discusses the issue but none of the solutions there have worked for me... https://forum.unity.com/threads/ui-not-showing-when-i-right-click-on-hierarchy.732977/
  6. Last week
  7. Today, I deleted a dynamic workspace via the Plastic SCM client. I noticed that the disk space was not reclaimed immediatedly. I thought "huh, that is odd". Then I closed the Plastic SCM client. This triggered a BSOD - PAGE_FAULT_IN_NONPAGED_AREA. This is the first BSOD that I have with this workstation in a long time - I think, the first in 12+ months. After restarting my machine, I notice that the the Dynamic Workspaces feature doesn't seem to remove plasticfs workspace storage content for me. When I delete a dynamic workspace, the folder remains with all its contents within the "plasticfs-workspace-storage" folder. An entry is added to the "dynamic-wk-to-delete.conf" file, with folder name + a date. I have verified this once by creating & removing a dynamic workspace since after the bluescreen. I have now deleted the unused storage folders + the config file manually, so to get the diskspace back. I notice no other weird results. Normal interactions with a preexisting Dynamic Workspace seems to be have as expected. I can't say for sure if deleting Dynamic Workspaces always behaved like this, or if this is a new phenomenon... but I think it has always behaved like this for me.
  8. Hello, how I can checkout item while offline? Right now Plastic keeps nagging me about signing up and does not let me edit Asset. Thanks, S.
  9. So, I made a bit of a mess of the PlasticSCM installation. I accidentally first installed the local server version, and got this to work initially, but now the trial expired, and I should move to the free cloud edition (It is a small private Unity project for me alone currently) I did install the PlasicSCM Cloud client correspondingly, which seems to leave me in a mess. The current workspace points at the local Repository, and there seems to be no way to point it anywhere else. Neither can I checkout anything, create a new branch, or find any way to move my stuff to the cloud. I tried generating a sync view, but that does not do anything. My cloud still says 0.0GB used. How can I salvage this mess?
  10. Hi @Hydrasin, I'm sorry that Plastic SCM is missing in the context menu of the Project Browser for you. That's very odd that it seems to only come back when the .plastic folder is removed from your project. Could you tell me the following so that we can try to reproduce it? Unity Version OS Version Control package version
  11. Hi @kieryst, I'm sorry to hear that this is happening to your project. Could you tell me the following so that we can try to reproduce it on our end? Unity Version Version Control package version When you notice that references are missing in a prefab, does it happen in all of your prefabs or just some of them? Also, were there any recent checkins that included changes for those prefabs before you noticed the missing references?
  12. Hello, So in the Unity Editor, when I right click in the Hierarchy window, the UI menu item is not present. I tried lots of different things but eventually found that removing the project from the workspace folder and putting it somewhere like the desktop would bring back the UI menu item. I tried a couple more things and eventually found that removing the .plastic folder from the workspace folder brings back the UI menu item, but naturally, this breaks plastic. What's going in the .plastic folder that would break this menu item? How can I fix this? Thanks in advance...
  13. Hi, If properly understand you would like to create some code review triggers for notifications and you are guessing if the mergebot plugs can be used for that purpose? If you re using a Plastic Cloud organization, you can create custom triggers in the web panel for notifications in Slack and Discord. Doesn't it help? Regards, Carlos.
  14. Hi, If you are using C#, you can use Console.In to access stdin. Or Console.ReadLine() which is just a shortcut for Console.In.ReadLine(). Hope this helps!
  15. Every so often Plastic will just blow up my entire project. Ever since I switched over from collaborate, plastic will un-assign all references that I have in my prefabs present in the project hierarchy. Opening the prefab to edit it will show the references assigned correctly. Making a small change will 'save' that particular object so it works correctly, but it is not feasible to 'fix' my project in that fashion.
  16. Hi Alan, Thanks for raising this feedback. I have already addressed this in this thread, but this term is something that is used for Cloud Edition (where "Organization" makes more sense) and in Enterprise Edition (where "Server" makes more sense). I agree that this could be made a lot more clear for Cloud Edition users and will be sure to pass this along to the Product Management team.
  17. Hi Alan, Apologies for the delay in response on this thread. I am sure that you are not the only user to experience this, so thank you for sharing your account. I have brought up these points to the Product Management team. If you are planning to lose all Collaborate history and just wish to move your project to Plastic as is, you can do the following: Open the project and disable Collaborate via the Services Window Close Unity and make a new Plastic repository and workspace to house your project Do initial set up on your repository (E.g. you may want to use an ignore.conf file that is specific to Unity projects) Copy and paste your project into your new workspace Check in the content and continue working with the new workspace! If you have the Version Control package installed in Unity it is even easier! Open the project and disable Collaborate via the Services Window Open the Plastic SCM window in Unity and click on Create Workspace I hope this helps!
  18. Hi Alan, Firstly, thank you for providing such an in depth account of your experience. We are very grateful for feedback that has the intent of improving our software. As a Unity employee who started using Plastic SCM around 2 years ago, I can relate to a lot of what you have said. Regarding the layout, nomenclature and interface; I can assure you that this is something the team has been working very hard to improve on this year and is something we plan to improve on greatly in the coming months. We are currently working on feature parity between the OS's that we support with an overhaul to the GUI. I will be sure to pass on the feedback you have presented to our Product Management team. Regarding the public documentation and videos and steep learning curve; We have a dedicated team working on updating and improving the public information around Plastic SCM. One notable thing that this team is currently looking into is the onboarding of Unity users and making the migration from Collaborate as seamless as possible. Again, I will extract the feedback and share it with the docs team. P.s. I smiled at your microwave metaphor! Regarding the pricing; We have very recently made a change in this area and you should have been notified by email. Unfortunately, as Plastic SCM is a "pay for what you use" service, I see no easy way around having a payment method available on your account. If you have further ideas around this we would be happy to hear them. I think I have covered all points you have raised. If there is anything I have missed or you want to raise further concerns, please do and I will be happy to process it accordingly.
  19. Got it! I created the jet.conf file and changed the basepath. The repo is now on the drive I want it to. Thanks for the help Carlos. Best Regards Marco Muschiol
  20. I understand that. I got the wording wrong, I meant repo instead of server. If I use a local repo, I don't need another machine acting as the server. What I want is my workspace on one drive and the repo on another drive. In my case the workspace on Drive E: and the Repo for that on Drive F: I know that the default location for the local repos is: C:\Program Files\PlasticSCM5\server\jet But I want to change this to another drive, because I dont have enough storage there and only have Windows and Programs there. I know how to create a local repo but how do I change the location of that repo? Regards, Marco
  21. Hi, The working copy (Plastic workspace) is not related to the server (the reposistory databases are stored in the server side). But you can have the Plastic server and also the workspace (Plastic client) in the same machine. https://www.plasticscm.com/documentation/user/plastic-scm-version-control-introduction-guide#Repositories Regards, Carlos.
  22. So how would I set Plastic up that my specified working directory gets cloned to a secondy drive, which functiones as the server? are there any docs? Regards, Marco
  23. Hi, I'm guessing if the following path may also work: https://blog.plasticscm.com/2019/01/fully-automated-plastic-scm-setup-on-raspberry-pi.html But using an old Plastic server that you won't be able to upgrade not sure if it's a good idea. Don't you have any other machine where you can install the server (even your WIndows machine)? Regards, Carlos.
  24. Is there an older version available that supports ARM64? Or do you have plans to support ARM64 in the future?
  25. Hi, - I double-checked with the team. Raspberry uses an ARM64 architecture and I'm afraid the last Plastic server version is not compatible with it. - You need to install an Enterprise edition if you plan to use an on-premises server. If you are using our cloud infraestrcuture, use the Plastic Cloud edition installer instead. Regards, Carlos.
  26. And 1 Question I want to Self-Host Plastic from my Raspberry do I need the Enterprise Edition for that? I want to use my Windows machine as client and use my Raspberry as the server.
  27. I'm on the newest version "Ubuntu Desktop 21.10 (RPi 4/400) 64-Bit" and this command can't be executed: sudo apt-get install plasticscm-complete With an error that the package "plasticscm-complete" can't be found. And I added the bionic-oldlibs.list file and pasted the 2 lines into it. Same result. Should I switch to another version of Ubuntu? Or a fresh installation of Ubuntu? I formatted my SD-Card and I'm ready to go and install the required version.
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