Jump to content

All Activity

This stream auto-updates

  1. Last week
  2. Earlier
  3. Thanks! I just saw the newly implemented feature, and now I'm using it, thanks.
  4. This task has been released: https://www.plasticscm.com/download/releasenotes/11.0.16.8411
  5. I am glad to announce that Tree mode is supported in the "Pending changes" view. Please take a look at "All platforms - Desktop GUI, Gluon: Tree mode in Pending Changes view" at https://www.plasticscm.com/download/releasenotes/11.0.16.8395
  6. I am glad to announce that Tree mode is supported in the "Pending changes" view. Please take a look at "All platforms - Desktop GUI, Gluon: Tree mode in Pending Changes view" at https://www.plasticscm.com/download/releasenotes/11.0.16.8395
  7. Yes, it's also possible via the sync view: https://www.plasticscm.com/documentation/gui/plastic-scm-version-control-gui-guide#Chapter23:TheSynchronizationview
  8. Hi, is it a possibility to clone a repository without synchronizing both? Only to make test in the cloned repository. Thanks!
  9. If your system is configured to use a proxy server, Plastic SCM may automatically use those settings. Ensure that your system's proxy settings are configured correctly. Some version control systems allow you to configure proxy settings at the client level. Check Plastic SCM client configuration settings for any proxy-related options. If you are using a TeamCity plugin with Plastic SCM, check the plugin's documentation for proxy configuration options. TeamCity itself may have its own proxy configuration settings. If you can't find the information you need in the documentation or through online resources, consider reaching out to Plastic SCM support. They should be able to provide guidance on configuring a proxy server with Plastic SCM and its integration with other tools like TeamCity.
  10. Could you open a ticket at devops-vcs-support@unity3d.com? We will try to provide a wokaround for this scenario.
  11. Hello, i have the same problem. I am trying to create some automatization processes which needs plastic client. I want to install plastic client inside a VM which does not have GUI, or for example docker container. I am using this installation file: unity-vcs-on-prem-client-11.0.16.8289-win.exe Installation works fine, also i get no errors on cm configure command: cm configure --server=xxx@cloud --user=xxx --token=xxx --language=en --workingmode=SSOWorkingMode But when i try to do any other commands like "cm workspace" or "cm repository" - i get: Which basically means with my knowledge that configuration was not successful and client can't connect to server. I tried to copy config files from my windows machine to a VM, which helped for some time (1 day) because after that i need to relogin to plastic cloud because of some token expiration or smth. I also tried to generate token via plastic cloud API keys section (https://www.plasticscm.com/account), but that also solved the issue for 1 day. After 1 day i get the same handle invalid error meaning i need to relogin again. Is there a way already to configure plastic client using UnityID and CLI? If not - is there a way to make those tokens permanent so i would not need to relogin?
  12. Yep, really frustrating. Wish they had kept the legacy UI until or unless they ported over all the useful features. The new UI is a step back in a number of ways and this is one of them. Why is it that we have to lobby for useful features to be re-added? Why did the Plastic product team decide to get rid of the feature? I suspect there are more than a "a few" customers like me that would like this feature restored.
  13. I have a plastic client installed on the jenkins agent and wanted to use the mergebot shelve but came across this issue, what I ended up doing was doing the "merge to a shelve" in the agent itselfe this is the groovy sintax to do that def shelveId = powershell(script: ''' $branchName = ''' + "'${env.PLASTICSCM_MERGEBOT_BRANCH_NAME}'" + ''' $mergeOutput = cm merge br:/$branchName --to=br:/main --merge --shelve $Pattern = 'sh:(.*?) ' Write-Host $mergeOutput $shelveId = (([regex]::Matches($mergeOutput, $Pattern)).Groups | Where-Object {$_.Name -eq '1'}).Value return $shelveId ''', returnStdout: true).trim() echo "Shelve ID: ${shelveId}" // Apply the shelve to the workspace bat "cm shelveset apply sh:${shelveId}" hope this helps anyone that come cross this
  14. Often, connectivity issues arise when something is hindering access to a specific port or hostname. This obstruction can be due to a firewall blocking the connection or the service-hosting process not listening on the designated port. This could result from the service not running, or it might be listening on an alternative port. Consequently, establishing a connection becomes impossible. To diagnose the problem, you can try running the netstat -anb command from the command line to check if anything is listening on the intended port. If it returns no results, consider changing the port number. In Windows operating systems, you can use the netstat command via the command line (cmd.exe), while on Linux, you may need to use netstat -anp. Occasionally, when the target machine 'actively refuses' the connection, it could be because the server's 'backlog' is full. In such cases, you might consider increasing the server's backlog, but it's also essential to implement retry logic in your client code to handle this situation. This is necessary because even with an extended backlog, the server could be handling numerous other requests on the same port at that time.
  15. Hi, the "cm purge" option allows to purge file revisions in the repository. You can specify the file type and the date but I'm afraid you cannot delete a changeset if it's the parent of some other changeset. The purge operation works at the file revision level. Not at the changeset level.
  16. Hello. I couldn't find a way to purge specific changesets (that have children). Is that possible? If not, what about specific files (instead of extensions)?
  17. @OnStandBy Plastic Cloud was rebranded to Unity DevOps Version Control and you can purchase it at: https://unity.com/solutions/version-control
  18. Hi, this solution doesn't work anymore as the page has moved to https://www.plasticscm.com/dashboard/cloud and the Subscribe button doesn't exist anymore.
  19. Hi, I know this is a year late, but I was having a similar issue with tons of file changes each time I loaded the workspace. What I found was that all the files in certain folders were not being ignored by plastic (I had moved some files from a local Unity project that likely replaced files in the repo). For anyone in the future, look into "ignore.conf" and make sure that the files and foldernames in that file are set to private in plastic. Alternatively, add them to the ignore.conf and make them private (as of ver 11.0.16.8153 you can do this by right click deleting the file in the workspace viewer but selecting the option "Do not delete from disk").
  20. We are tracking this request but I'm afraid that hasn't been planned yet. Sorry for the inconvenience.
  21. Hi, We are sharing again this request with the product team. I'm afraid it won't be planned before Q4. We have a few customers requesting it and we are pushing to be planned soon. Sorry for the inconvenience, Carlos.
  22. It's almost one year later, I'm using the latest version, and that feature is still not added yet. Any idea if this feature is going to be added again?
  23. Plastic really needs to disable move detection by default with Unity. I've had it break my local repository 5 times in one month because I deleted files in Unity. When you have a big project and you delete meta files, Plastic often detects those as a file move. This is a terrible bug that has been around for four or five years. You can only safely delete files inside the Plastic client, not in Unity. I've had more problems with Plastic than I ever had with SVN, and SVN is known for being terrible. The critical bug is it's impossible revert some of these moves. The only fix is to redownload your repo to a new folder and manually move your newly changed files to the new workspace. I've found complaints about this issue from 2019. Plastic clearly aren't interested in fixing these bugs. If you have this problem, please please please report them to Unity. If we get enough bugs filed, then Unity may force them to fix the file move bugs.
  24. Hi there, I hope the team meeting went well. Is there any news about this? The colors are still the same in the latest client, can we set them? Thanks, Matt
  25. Hi, if you have some issues or feedback about Plastic SCM / Unity version Control please open a ticket with us or use the Unity forums: https://forum.unity.com/forums/unity-version-control.605/ I can see you are using the legacy GUI for your initial feedback. This GUI was deprecated and removed from the installer. We need to review what of these errors are happening in the new GUI and fix them (not necessarily to use the very last Plastic version but at least the new GUI). Are you using AD authentication? If you open a ticket with us, we can propose a workaround to mitigate this error. Please open a ticket with us so we can debug the logs and fix this problem. Regards, Carlos.
  26. I hope Unity will keep its word. PlasticSCM is a superb version control product, and both on-premises and cloud general-purpose use cases are legitimate and long-term.
  27. …and some 9 years later in Plastic version 11 this bug is still around and causing headaches: Issues in particular: No way to actually diff — I can't choose the resolution method without diffing first. Did anyone do any UX design here? Wrong defaults — again, the workflow is (1st) diff, (2nd) choose resolution and you offer (1) choose resolution and that's it. The diff is burried in the righ-click menu, and for the evil twin only. No show of what is source and destination — would it be possible to explicitly show the source and destination branch path and changeset number in the UI (see the red rectangle)? I did submit these suggestions some years before, but apparently, no one understood why it is a good thing. Bad contrast — please fix the dark gray text on light gray text, see screenshot above. Did anyone do any UX design here? Please, please, fix this 🙏, @manu, @calbzam. Note: Yes, I know there's the new GUI. It's so buggy and functionally behind the old one, that we can't use it in production. I did it a try, and sent some 30+ bug reports and UX hints, but can't use it as long as I get the following error twice a day: And this one when trying to do the same merge as above with the old GUI, so I even physically cannot do the same merge with the new GUI: I am using version 11.0.16.8077, so the latest. And no, I can't upgrade the client every week, unless there is a significant step forward in quality and feature-parity.
  1. Load more activity
×
×
  • Create New...