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Showing content with the highest reputation since 06/27/2021 in all areas

  1. Hello I want to share a user experience as a someone who is quite new to Plastic. In UNITY, It's easy to delete a script without having an error. Then, after a while, you may find out that it has been added to a prefab. So you need to get it back. I coudn't find an easy way to do it using Plastic. If I delete a whole directore, the file is not listed in a change list and using Find Option did not find it. I have tried "cm find removed" but it didn't work. I had "Not on workspace. "on repositories" clause is needed on the query." I ended up, switching workspace to the previous changesets, untile the file did pop up. I'm prette sure this is not the way it siude be done. Maybe I'm missing something, please correct me. If not, well, I'm sorry to say it, but handling deleted files is worse than in Collab, made by Unity... Best Regards
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  2. Thanks for the update, and awesome that you are creating support for more different workflows!
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  3. Hi! Thank you for the feedback on this. To build on the reply from @ollieblanks, we are currently working on addressing this. By default, the checkout will not be enforced. There will still be an option to enable the "forced checkout of Unity assets", but it will not be the default behavior anymore. This will be released in an upcoming version after we complete the move of the plugin to the Unity Package Manager. Please feel free to share more feedback on your experience with Plastic SCM for Unity with us!
    1 point
  4. Hi, We are working a new multiplatform GUI. It should ease the development of a modern dark theme taht works both for Windows, macOS and Linux. Hopefully we have good new soon. I'm sharing your request with the product team. Regards, Carlos.
    1 point
  5. Ok July 2021 now, where is the Dark Mode? In the Plasitc SCM UI, I went to preferences -> Theme and selected: Montana Dark This is not a dark theme, background is near white and glaring. Not cool :( Please show that you care for your users and PRIORITIZE THIS.
    1 point
  6. Hello Carlos, Thank you so much ! It worked ! First I was trying "cm listlocks" without adding the server but by adding the server name I got a full list of locked GUIDs. Then I stumbled a little bit with "cm unlock" but finally grasped that I needed to add the server since I was using the Cloud service. Eventually the correct command was "cm unlock YourOrganization@cloud [GUIDs separated with a space]" Again, thanks for your help!
    1 point
  7. Hi, The problem comes because the libgnome2 library was deprecated in all modern Linux architectures. There is a workaround though, which is to add the repos from the old versions so it can be downloaded. Check out this knowledge base: https://plasticscmsupport.zendesk.com/hc/en-us/articles/360013103159-How-to-Install-Plastic-GUI-in-Ubuntu-19-10-and-later- We are working on a cross-platform GUI that should avoid those issues, but I'm afraid it is not ready yet. Best, Héber.
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  8. To close the loop on this thread, Jason and I met and we found that Microsoft Teams was not accepting the payload graciously and causing all triggers to fail. Once we removed the offending trigger we were able to get others to execute properly. Thanks for your time troubleshooting Jason and good luck with the future!
    1 point
  9. Hello Holden,1) We have recently released a new "p4sync multibranch" command that is also compatible with migrating one single branch and includes the last fixes. Could you try this command instead?eg: cm sync PlasticRepo p4multibranch P4SERVER:1666 --mainbranch=//Engine/main --branchesfolder=//Engine--user=carlos --pwd=MyPass -caseinsensitive --continueonp4error --tmpwkpath=c:\p4wks 2) Could you enable the "cm" log so we debug the issue if it happens again?https://www.plasticscm.com/documentation/technical-articles/kb-enabling-logging-for-plastic-scm-part-i Regards, Carlos.
    1 point
  10. Hi Larry, At the moment the Unity plugin is in beta, that's why it’s being offered through the asset store, there is a past version of PlasticSCM plugin included in all Unity installations in the Package Manager as Version Control 1.5.7. In the future, once the plugin is out of beta, is expected to be included with all Unity installations by default. So, I am afraid that for now there is no other faster way of including PlasticSCM plugin to Unity besides downloading from asset store. If you have any more questions or concerns please let me know. Regards, Rafael. Unity/Plastic Support Team
    1 point
  11. Hi @Khaled, Unfortunately, I don't think you can add two statuses to the Enable plastic branch filtering field, but you can use a cm find branch query as a filter. For example you enter the below into the field... where attribute='status' and attrvalue='resolved' and attribute='platform' and attrvalue='ios' Alternatively, if you have a naming convention on your branches you could do something like this... where attribute='stage' and attrvalue='done' and name like 'ios-%' For more information on the cm find query, please see here. Hope this helps!
    1 point
  12. I also wanted to comment on this as I find this fairly important to me, even though Mikael went over it above. With Git, you have the opportunity to either stage (selecting what you want to submit for a commit) or undo individual lines or hunks (blocks of code, similar to how the Diff window presents all changes as many smaller groupings). That made it very handy if you had been, say, debugging a problem and had added bunch of temporary logs during the process when trying to hunt down the issue and solve it. After I'm done with that process, I would then ideally just checkin the actual changes that are relevant to the issue and then revert all the other changes that wasn't meant to be persistent. With Git that's fairly easy as you'd then just select the line(s)/hunk(s) that are relevant, then undo the rest of the file. Or if there are many changes and I just want to undo a line or two, I could also do that instead. You can see a simple example of this with visual tool (in this case, Git Gui) here : http://nathanj.github.io/gitguide/committing.html As far as I can see with Plastic, this isn't possible and you're forced to go back into the text editor/IDE and undo the changes there. Edit: Just discovered that the Rider plugin (which I had yet to try out) does support the functionality to revert a changes when diffing it, which at least helps. Would still be handy if this could be available inside the diff window
    1 point
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