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jakeslack27

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  1. Hi Carlos, I'm working with Unity but I'm not using any Unity plugin, just standard Plastic GUI. Attached are the files you requested. Tbh, this repo is pretty fresh, I'm going to drop it and start again. Thanks, Jake For Plastic.zip
  2. I was making some progress checking-in item by item but now its throwing this message: Thanks, Jake
  3. Not sure on the steps to reproduce, I've somehow just got my plastic into this state. If I check out my Deleted items I see what looks like a lot of the same operation: That doesn't seem right to me. I'm running Plastic 9.0.16.4205 Thanks, Jake
  4. Hi, I have been a happy Plastic user for some time now but recently, perhaps since an update to the GUI, I seem to be running into more and more errors when checking in. The latest is preventing me from checking in, throwing this error: Any help on what caused this and how to fix? Thanks, Jake
  5. Hey guys, any update on when targeting sub-directories on an Xlink will be available? There is only one folder from a Repo I'm interested in sharing across multiple projects.
  6. Ok, not sure why this didn't work when I tried but everything seems to be working ok now. Any update on when "pointing to select directories...when reading Xlinks" will be available. Breaking a Unity project out into sub-projects works with Xlinks but what if I don't want each and every directory from the sub-project? I could create workspaces in a different way but then I loose source control in the editor
  7. Hi, So I have a Lib repo. This is added to my main project using an wXlink. I may be misunderstanding something but I assumed if I made changes to my wXlink scripts inside the main project, plastic would replicate the changes in the original Lib repo. This isn't happening? Am I missing something?
  8. Hi Carlos, Ok that sounds great, look forward to checking out the new functionality when it's ready. I will look into the 'Cloaked' items operation for now. Thanks.
  9. Hi, I'm using Plastic GU client alongside the Unity game engine and have to say the experience so far has been tremendous. I'm really enjoying finally being able to share code & assets across mutliple Unity projects. However, one thing I would like to do is Xlink only selected folders from a changeset. For instance, I have a project called 'AssetLibrary' under source control. This is a Unity project which comes with all the standard Unity project files. The main function of this project is to prepare final assets to be used across multiple other projects (for multiple other games). Ideally I would like to Xlink just the 'FinalAssets' folder from within the 'AssetLibrary' project space as this includes the important assets I want included in other projects, none of the non-important chaff. However, I see I can only Xlink the full changeset, this means I have to get all the other project files I do not want to share. Removing the project files from source control is not an option as they are important to the 'AssetLibrary' project. So my question, is there anyway to create a "sub-workspace/changeset" if you will that includes only select folders from the parent workspace? Or, is there anyway to specify which folders you want included/ignored in an Xlink? If this feature is not available are there any workarounds? Many thanks, Jake
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