Hi,
I'm using Plastic GU client alongside the Unity game engine and have to say the experience so far has been tremendous. I'm really enjoying finally being able to share code & assets across mutliple Unity projects. However, one thing I would like to do is Xlink only selected folders from a changeset.
For instance, I have a project called 'AssetLibrary' under source control. This is a Unity project which comes with all the standard Unity project files. The main function of this project is to prepare final assets to be used across multiple other projects (for multiple other games). Ideally I would like to Xlink just the 'FinalAssets' folder from within the 'AssetLibrary' project space as this includes the important assets I want included in other projects, none of the non-important chaff. However, I see I can only Xlink the full changeset, this means I have to get all the other project files I do not want to share. Removing the project files from source control is not an option as they are important to the 'AssetLibrary' project.
So my question, is there anyway to create a "sub-workspace/changeset" if you will that includes only select folders from the parent workspace? Or, is there anyway to specify which folders you want included/ignored in an Xlink?
If this feature is not available are there any workarounds?
Many thanks, Jake