Unity often touches various assets which marks the file as changed even when the file remains virtually the same. Should I manually run the revert unchanged items or does Gluon check the file contents during check-in and omit identical files from getting to the repo? On that same note, does Gluon ( orPlastic) do any kind of delta encoding with binary files? Often the repository size in cloud is smaller than the local project and this is something I've been wondering for a while. Thanks for reading!