Hello! This is not really a question or a request, but basically thinking out loud.
Our company like many others have scattered to their home offices, and while most of our software / real-time 3D have gone through the transition relatively easy, our VFX productions is sticking to its guns on working over VPN to remote network drives. I'm thinking how a Gluon-like version control could benefit them in their work.
One thing with VFX compared to other 3D stuff is that the amount of data moving is massive. I saw that there are murmurs about being able to trim the history of large files at some point, and a big yes for that.
Another specific need for VFX is distributed rendering. At some point in production all the files and assets have to be placed somewhere that the network can reach and start rendering the frames. An ambitious idea might be to create a plugin for a network render manager like Deadline that both a) pulls the assets to local file system and b) pushes the rendered frames to the cloud. A practical option could be just figuring out some command line magic to mirror a project to a network drive...
Lastly, I wonder about how much data might accumulate to local databases over a period of time... Is there an easy way for artists to purge and restore hard drive space?
Also, the repository listing needs some kind of folders. Having worked with PlasticSCM for several years, the list is getting pretty long and convoluted.
Ok, now I got that out of my system! Thanks for reading & share if you have some thoughts or insights on this!