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NC3D

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Everything posted by NC3D

  1. I'm back with the same set of issues. Twice in the past week, I have tried to merge where the "source" and "workstation" versions were not in conflict and both times, after the merge had been generated, I got error messages that prevented me from comitting them. The first time, I got an error that my merge had to include the link - even though I had the link selected. The second time, I got an error that a file was duplicated, if I try to uncheck the file, I get an error that I have to process all the files in the merge. Undoing everything in the merge really is not an option for me. I will probably end up manually copying the files out of the project, "undoing" and then copying them back in.
  2. Hi, We're not having much luck with the plugin for UE 4.22. Submitting changesets and checking asset out seem to work fine, but when we "sync", UE seems to just get stuck "fixing up references" on assets that haven't even been changed. Oddly, the plugin seems to go through every asset in the project rather than just copying in the files from the latest changeset. To stay synced, we have to quit the UE Editor and update through SCM or Gluon and then relaunch our project (10 minutes) where other SCMs could do it almost instantly without leaving the editor. Do many other people here use Plastic with Unreal? it's discouraging that there is a Unity section in the forum, but no Unreal section... -Donald
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