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Donald Newlands

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About Donald Newlands

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  1. Hi, We need to keep a file server folder updated with the latest files in our repository. Is there a way to set up the Plastic server to automatically pull files as they are committed? We'd like to use Plastic for an animation project where we'll use Plastic Gluon at remote workstations but files on our central file server need to be continuously updated where they can be accessed by rendering nodes and by backup file servers. We could use a Plastic client at the server location and create a workspace on the file server, but we'd rather have it run automatically. -Donald
  2. Hi, We use Plastic SCM and Gluon with mostly binary Unreal Engine files: one machine in the studio runs SCM and the rest run Gluon. Several times we've had the same problem come up: SCM will claim that a merge (or branch) is required when checking in files, even when the changed files are not in any of the chagesets in the repository: On Monday, Machine A and machine B were in sync. On Tuesday, Machine A checks in a new version of file X using Gluon. On Wednesday, Machine B attempts to check in new versions of files Y and Z in SCM and we get a message that we need to merge files
  3. I'm having a similar issue: In UE 4.19 I committed changes but got an general error, went to Plastic SCM to checkin and was told that a merge was needed (on files that I had not checked out and were not in the pending changes list). I set merge to revert to source on all the proposed merge files and was left with a "pending merge link" in Pending Changes. It says that the pending merge links will be commited when I checkin my changes or undo my changes. However, when I try to checkin, I get an error that I cannot checkin due to the pending merge link and I don't want to undo - I'll los
  4. Here's the message we're getting in SCM: What would I need to do to get the last fresh copy of citymodel.umap into my workspace? Thanks! -Donald
  5. Calos, Thanks - that might have been the issue in Gluon, but the branch error was in SCM while the Main branch was active. It doesn't make sense that SCM would let me delete a branch and then complain about not being able to find it. -Donald
  6. Deleting and restoring the workspace on "B", the Gluon machine, let me undo my changes. Now back on "A" with SCM, I get a new error when trying to commit changes: "the specified branch xxx cannot be found". I had made a branch and then deleted it with the same instance of SCM, trying to find another way to check in my files. Why would Plastic not switch workspaces when a branch is deleted (or update the workspace to the current changeset when changesets are deleted)?
  7. I made some bad commits, so using Plastic SCM on Workstation "A ", I deleted the changesets and updated my workspace to an earlier point. Working in Unreal Engine, I had to update thousands of binary assets, so I turned off version control... Unfortunately, when I went to SCM to check my files in, Workstation "B" happens to have many of these same assets checked out from one of the deleted changesets in Gluon. Now I can't checkin my changes on "A" because they're locked on "B" and I can't undo my changes and checkin the files on "B" because the changeset is gone. If I try to do an "Undo" i
  8. Hi, Is there a way to change the repo connection string in Gluon so that if a server moves to a different machine or if we need to rename a repo we can do that without rebuilding the workspace? We need to use different URLs to reach our Plastic server depending on if we're connecting on the local network or over the Internet. This makes it difficult to use Plastic for mobile users. I'm looking for a way to configure the name and address of a repo in Gluon. Thanks! -Donald Newlands
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