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Donald Newlands

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About Donald Newlands

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  1. I'm having a similar issue: In UE 4.19 I committed changes but got an general error, went to Plastic SCM to checkin and was told that a merge was needed (on files that I had not checked out and were not in the pending changes list). I set merge to revert to source on all the proposed merge files and was left with a "pending merge link" in Pending Changes. It says that the pending merge links will be commited when I checkin my changes or undo my changes. However, when I try to checkin, I get an error that I cannot checkin due to the pending merge link and I don't want to undo - I'll lose 4 hours of work! I'm going to copy the files out of the project and try undoing. This is incredibly frustrating. -Donald
  2. Here's the message we're getting in SCM: What would I need to do to get the last fresh copy of citymodel.umap into my workspace? Thanks! -Donald
  3. Calos, Thanks - that might have been the issue in Gluon, but the branch error was in SCM while the Main branch was active. It doesn't make sense that SCM would let me delete a branch and then complain about not being able to find it. -Donald
  4. Deleting and restoring the workspace on "B", the Gluon machine, let me undo my changes. Now back on "A" with SCM, I get a new error when trying to commit changes: "the specified branch xxx cannot be found". I had made a branch and then deleted it with the same instance of SCM, trying to find another way to check in my files. Why would Plastic not switch workspaces when a branch is deleted (or update the workspace to the current changeset when changesets are deleted)?
  5. I made some bad commits, so using Plastic SCM on Workstation "A ", I deleted the changesets and updated my workspace to an earlier point. Working in Unreal Engine, I had to update thousands of binary assets, so I turned off version control... Unfortunately, when I went to SCM to check my files in, Workstation "B" happens to have many of these same assets checked out from one of the deleted changesets in Gluon. Now I can't checkin my changes on "A" because they're locked on "B" and I can't undo my changes and checkin the files on "B" because the changeset is gone. If I try to do an "Undo" in Gluon on the changed files, I get a message that the file can't be downloaded, was "probably" replicated with --nodata and is not in the repository. How can I force Workstation "B" to check in files it can't find in the repository in Gluon? Is there some way that I can abandon the workspace on "B" and re-create it? Thanks in advance! -Donald
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