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About Celedos

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  1. Hi everyone! I´ve just started using plastic withe the integration for Unity and I´m having some issues. For some reason it takes 2 or 3 times longer when I open the project after a workspace update; I believe it's because it recalculates hashes and meta files, which should only occur during the first time someone opens the project. We also had some serious hangups and crashes with Substance textures. We´ve removed the ones we had (as we already were doing that for unrelated reasons) but some in our team have taken WAY TOO LONG discarding differences, updating their project to the last step of the project and starting Unity. Does anyone have any clue as to why this keeps happening? What might we be doing wrong?
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