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FLARB

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  1. I have this same problem--2 years later and you still have to unlock every individual file by hand? This is quite literally the worst source control product I've ever used.
  2. So how do you get started with UE4? As far as I know, the plugin isn't needed anymore because PlasticSCM is integrated directly into Unreal, right? But there's zero documentation on how to use PlasticCloud with UE4. What do I use for the Plastic settings when I connect to source control? What URL do I use to connect to my cloud workspace?
  3. The Unreal documentation for Plastic is really lacking. I'm kind of shocked to find no Unreal forum on this board. I'm trying to figure out how to use PlasticSCM cloud with my first Unreal project and am stuck at trying to figure out what the URL is for my cloud workspace. It would help if i could ask in an Unreal forum.
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