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ollieblanks

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Everything posted by ollieblanks

  1. Thank you for giving me more context, but I am still struggling to see why this would be beneficial. When you make a change to an asset, you would want any changes made in the corresponding meta file to be controlled too, right? Seperating these changes could potentially cause problems in the Unity project down the line.
  2. Sorry for the delay in responding. If you haven't done already, please reach out to support and we will be happy to assist.
  3. Just seen your post in the Unity forum, will respond there!
  4. If you delete the below registry key, you should then be able to install Plastic SCM from scratch... HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Codice Software Plastic SCM *\previous_installdir Hope this helps!
  5. Hi, The below command will list the repositories on the local server. cm lrep local Hope this helps!
  6. Sorry to hear that you are experiencing this behaviour. Can you please confirm the version of Unity and the version of the Version Control package you have installed? Also, does this behaviour occur on a clean project or only is it only reproducible in your project?
  7. This is because the Unity plugin checks out prefabs automatically. If this is not something that you want you can turn off the auto-checkout feature. Hope this helps.
  8. Plastic can be used in a distributed way (like git), but it can also be used in a centralised way. If you do not have a specific requirement, then I would suggest using the centralised method. Please see here for more details. Hope this helps!
  9. Please see the "cm find" guide here. Hope this helps!
  10. Unfortunately, as far as I can tell, it appears that you do not have the ability to add these custom properties on a Cloud instance of Jira. Hope this helps.
  11. Hey @ben I've also had troubles getting vim/neovim working as a merge tool (This could well be down to my lack of vim knowledge though!). You mention that you managed to get this working previously. Do you happen to know what version? I tried on 10.0.16.6656 to no avail with the following command... "c:\Program Files (x86)\Vim\vim82\vim.exe" -d "@output" "@sourcefile" "@basefile" "@destinationfile" -c 'wincmd J | wincmd ='
  12. I believe what you want is a subtractive merge. Please see links below:http://blog.plasticscm.com/2014/07/how-to-undo-merge.htmlhttps://www.plasticscm.com/documentation/advanced-version-control-guideHope this helps!
  13. Hmmm... strange. Please log a support ticket so we can get together and figure this out!
  14. The Version Control package (within Unity's Package Manager) can be configured to be used with a Gluon workspace. Does this provide the functionality you require? And if not, please let me know how we could make it better.
  15. Hi @Xavier, The Product Management team have accepted that this is something we plan to resolve. We are just in the planning stages of a solution. Sorry to hear that it is haunting you!
  16. Hi Jack, If the repository is created via the Version Control package in Unity, then a default ignore.conf should be added to your repository. If the repository is created in the Plastic SCM client, then a default ignore.conf file is not created, because the origin of the repository is unknown to us. You can, however, add an ignore.conf to a special repository called plastic-global-config, so that it can be shared across repos. More information about this can be found in the Administrators Guide. Hope this helps!
  17. This question has now been removed. Apologies for the unnecessary difficulty.
  18. Hi Donald, It is worth noting that ignore.conf only works with private files. If the file has already been checked in, you need to delete it from the repository before it will be effected by ignore.conf. Hope this helps!
  19. These are both great feedback items. Thanks for sharing them... Copy Changeset to Shelve Deleting the current changeset reverts you to previous with changes put to pending I will share these both with the Product Management team.
  20. Thanks for sharing these. I'll share them with the Desktop team.
  21. Definitely! Logged as a task for a fix. Thank you both.
  22. Unfortunately, the documentation you have found is mainly based around the on-prem version of Plastic SCM, which is why you are having trouble with a Cloud repository. To delete a repository from the cloud you should use the Plastic SCM client, right-click on a repository and select delete. If you want to make a backup (local copy) of the repository, you should create a sync view and sync it to a local repository. Hope this helps!
  23. Thanks both for the feedback. I couldn't agree more, especially with the additional context. I'll share this with the team.
  24. Although Unity is primarily a 3D engine company, we do intend to keep Plastic SCM as a versatile Source Control tool for everyone. Thank you for sharing your feedback, I will pass all this on to the team.
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