Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

0 Neutral

About sacb0y

  • Rank
  1. @calbzam Another issue, it seems like there's a limit to how many pending tasks can show? Maybe if this is some kind of performance limit things could be configured so optionally only tasks from the current sprint can be seen?
  2. Jira next has a system with Epics Stories Tasks In that heiarchical order, and i'd like to setup branches in a similar manner when needed. But Epics and Stories do not show up in plastic SCM currently.
  3. It would be nice if it worked more in reverse. Source code apps | Atlassian Marketplace There's a ton of git integration but nothing for plastic 😕 Fuller integration would be very valuable. Like all of these seem to be able to work with just about everything but plastic.
  4. I think so, but to be honest because I don't get a definitive error, I can't be certain of the root cause. It's my guess these errors could be caused by some other conflict.
  5. I'm going to dig through and find out exactly which file is causing the conflict.
  6. Ok so updon deleting the Plastic SCM folder, Doozy works immediately, for some reason there's a serious conflict with my project and the errors aren't giving me much info on why. 😕 I do get this error (before i removed the asset), but thats about it. These are the errors doozy gave me before deleting plastic
  7. It would be this asset. https://assetstore.unity.com/packages/tools/visual-scripting/bolt-163802 I'm also having some kind of issue with Doozy UI's "Nody" window. That i only just noticed now but has started since I added the version control. https://assetstore.unity.com/packages/tools/gui/doozyui-complete-ui-management-system-138361
  8. PrecompiledAssemblyException: Multiple precompiled assemblies with the same name Antlr3.Runtime.dll included or the current platform. Only one assembly with the same name is allowed per platform. Assembly paths: Assets/Ludiq/Assemblies/Antlr3.Runtime.dll Assets/Plugins/PlasticSCM/Editor/PlasticLib/Antlr3.Runtime.dll UnityEditor.Scripting.ScriptCompilation.EditorBuildRules.ValidateAndGetNameToPrecompiledAssembly (UnityEditor.Scripting.ScriptCompilation.PrecompiledAssembly[] precompiledAssemblies) (at <d3ff43e972b043d1b3f49905ec5da738>:0) UnityEditor.Scripting.ScriptCompilation.EditorBuil
  9. hm, maybe i can work this out, thanks.
  10. I was wondering if there was some means to transfer from gitlab cloud to Plastic Cloud? Or would I need to just setup everything from scratch?
  11. Hi, i was wondering if there were nay updates on this? I had a discord webhook on gitlab but i'm considering fully switching to plastic cloud. A discord webhook would be very nice.
  • Create New...