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About mariechristineb

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  1. Hi! Thank you for the feedback on this. To build on the reply from @ollieblanks, we are currently working on addressing this. By default, the checkout will not be enforced. There will still be an option to enable the "forced checkout of Unity assets", but it will not be the default behavior anymore. This will be released in an upcoming version after we complete the move of the plugin to the Unity Package Manager. Please feel free to share more feedback on your experience with Plastic SCM for Unity with us!
  2. Plastic SCM for Unity (Beta) v.1.4.1 is out now on the Asset Store for the current Tech Stream, 2019.4LTS and 2020.3 LTS!Here are the key features you will find in this new release.Improved onboardingYou will now be prompted to walk through a very simple onboarding process when creating a repository for your Unity project. This onboarding process will help you get Plastic SCM installed, set up your account and configure your repository for your Unity project. When you finish the onboarding process, you will be ready to sync your project using a Plastic SCM Cloud Edition repository. An automatic first checkin will be made for you to set up the project and add a standard ignore file for Unity projects.View your file history and revert filesThe history view gives you the ability to restore an older version of a file, and provides relevant information about any changes made.Contextual menus in the project viewThe plugin now gives you access to quick actions through contextual menus in the project view. If you prefer a centralized view of everything, you can use the dedicated Plastic SCM window.Plastic SCM for Unity now supports Unity SSO!Sign in using your Unity credentials!Here are other improvements included in the release: Plastic SCM for Unity is now compatible with the Visual Scripting package. We added icons in the project view. We added information and actions in the inspectors. We are actively developing the future of Plastic SCM for Unity and want to hear from you! Feel free to share your feedback with us in this thread!
  3. Hi! Unity is looking for participants for a Usability Test study in the area of version control. This study would require meeting a researcher for 1 hour some day between Feb 23rd and March 12, 2021. We can provide you with an item from our Unity Swag shop as a token of appreciation after completing our session. If you work with Unity using a version control solution and would like to participate, please click through this short survey to sign up. Thank you!
  4. You don't need to enable Plastic SCM in Project Settings -> Editor to use the new plugin. Both integrations are independent.
  5. Hi everyone! We're excited to announce that we are actively working on the new Plastic SCM Plugin for Unity (beta), which is now available on the asset store. This plugin allows you to invoke Plastic SCM commands from inside Unity with a workflow tailored to Plastic SCM users. The current version available of the asset store (version 1.1) allows user to: Checkin or undo pending changes. Be notified of incoming changes and update your workspace. Set up the plugin to work with the workflow that fits your needs (Gluon or Developer Mode). You can also invoke some of the Plastic windows from the editor, such as the branch explorer. We are currently working on implementing history features (changesets view and file history view) and will release a new version in the upcoming weeks. Feel free to provide feedback on the plugin in the comments! We are actively working on adding more features and improvements and we really value your feedback as we work on providing a deeper integration of Plastic SCM in Unity! Thanks!
  6. Hey everyone! Now that Plastic SCM is part of Unity, we are doing discovery around how to best enable team collaboration using Plastic SCM and Unity and how to provide a deeper integration between both products. We are starting this journey by doing a higher-level survey to learn more about how you work as a team today. Please share your experiences with us, so we can better support teams of creators in the future. https://unitysoftware.co1.qualtrics.com/jfe/form/SV_b2EdQUfjwJWUImN?source=forums Feel free to also drop in the comments any feedback on things you wish we would add or improve on to make your life better when working with Plastic SCM and Unity together. Thanks!
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