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AcidArrow

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  1. I think the issue is, the Unity asset / plugin is marking everything as "Check out", so it forces us to commit even unchanged "changes". What's worse, marking things as "checked out" cancels out ignore rules. There are a bunch of files that are put in SteamingAssets when I build, files that should be ignored, but with the plugin marking them as "Checked out" Plastic wants me to upload them.
  2. I'm actually getting this behaviour too, and I'm using the new plugin on 2019 LTS and latest PlasticSCM.
  3. We're seeing this on our project too. Partially for files that something in Unity just touches when it opens (like the mentioned GvhProjectSettings.xml , which we ended up putting in the ignore list), but more importantly it also does it with a bunch of materials. We modify the materials when we hit Play in Unity, then we reset them when stopping. We reset them correctly, since Plastic correctly indicates they are unchanged (and identical at the bottom), but it still wants me to check them in?
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