We have a team of 20 that has now migrated from collab to using Plastic SCM in unity. It's a huge upgrade once it's installed. However, each new hire has to go through the process of installing the windows client and downloading the asset from the asset store. Is there a way to speed up the process by including the Plastic SCM in the project? That way once a new hire installs the windows client, pulls the repo, adds it to unity hub and opens it, the plastic scm project is already there and setup correctly?
Thank you.