Hey,
if i try to install the asset over the asset manager i get this error:
DirectoryNotFoundException: Could not find a part of the path "D:\XXX\XXXX\Assets\Plugins\PlasticSCM\Editor\PlasticLib\unityplastic.dll".
System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
(wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
Mono.Reflection.Image.IsAssembly (System.String file) (at <3de0e40306a0441c8137c316760428c2>:0)
SyntaxTree.VisualStudio.Unity.Bridge.ProjectSystem.UnitySolutionBuilder.IsAssembly (System.String asset) (at <3de0e40306a0441c8137c316760428c2>:0)
SyntaxTree.VisualStudio.Unity.Bridge.AssemblyPostProcessor.IsAssemblyWithSymbols (System.String asset, System.String[] importedAssets) (at <3de0e40306a0441c8137c316760428c2>:0)
SyntaxTree.VisualStudio.Unity.Bridge.AssemblyPostProcessor+<>c__DisplayClass5_0.<OnPostprocessAllAssets>b__0 (System.String a) (at <3de0e40306a0441c8137c316760428c2>:0)
System.Linq.Enumerable+WhereArrayIterator`1[TSource].MoveNext () (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
SyntaxTree.VisualStudio.Unity.Bridge.AssemblyPostProcessor.OnPostprocessAllAssets (System.String[] importedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPath) (at <3de0e40306a0441c8137c316760428c2>:0)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
UnityEditor.AssetPostprocessingInternal.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) (at <208995a09fe148f5a6f6c571838c154f>:0)
UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) (at <208995a09fe148f5a6f6c571838c154f>:0)
I hope someone can help me