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Phasedragon

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  1. This has been quite annoying as it fills my pending changes with a hundred or so .asset files which are necessary for my project. They are automatically compiled whenever a script changes, similar to dll's, but plastic doesn't seem to be able to recognize that they haven't actually changed. From what I understand, the "correct" way of doing this is to put all your asset files into one big folder and then add that folder to the ignore.conf. Unfortunately this presents two issues: one, these assets exist all over the project so it would be a lot of work to move them to a central location while maintaining organization. And two, we have already checked in those assets at least once and unless I'm misunderstanding, you have to delete those files, add them to the ignore.conf, and then let them be re-created for them to be recognized as ignored. Going through that process on every single asset in the project would be even more tedious. So I am looking for a better solution. Is there a better way to handle this problem without having to fix each individual asset file?
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