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Hydrasin

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  1. Update: I attempted to roll back to a older version of Unity (2019.4.0f1) but it didn't work and ended up breaking some things. There were a bunch of errors having to do with com.unity.collab-proxy@1.7.1 (located under ProjectFolder/Library/PackageCache/). In that folder I found a README which in one part said: This is the package to add Collaborate support to the Unity Editor. Unlike its predecessor CollabProxy, this package has completely switched the UI to using UIElements. I thought maybe Unity's Collaborate feature might be butting heads with Plastic. So I removed the "Version Control" package from the project via the Package Manager and voila, the UI option is now back where it should be if I right click in the Hierarchy window. I literally just made this discovery though and have to run out the door so I'm not sure what impact it will have elsewhere but hopefully it will offer some clues to you fantastic readers. More to come...
  2. Hi @ryancassell, Thanks for responding. I agree that the behavior is extremely odd. Here is my configuration: - Unity: 2020.3.17f1 - OS: Windows 10 - Plastic Version: 10.0.16.6141 I just updated to this version of plastic because of this issue, but obviously it did not resolve the problem. I came across this thread in the Unity forum that discusses the issue but none of the solutions there have worked for me... https://forum.unity.com/threads/ui-not-showing-when-i-right-click-on-hierarchy.732977/
  3. Hello, So in the Unity Editor, when I right click in the Hierarchy window, the UI menu item is not present. I tried lots of different things but eventually found that removing the project from the workspace folder and putting it somewhere like the desktop would bring back the UI menu item. I tried a couple more things and eventually found that removing the .plastic folder from the workspace folder brings back the UI menu item, but naturally, this breaks plastic. What's going in the .plastic folder that would break this menu item? How can I fix this? Thanks in advance...
  4. I ran into this and figured out that the reason why my Library and Logs folders were being tracked was because there wasn't an ignore.conf file present in the workspace when I made my initial check in. So those folders started being tracked back then. I resolved the situation by doing the following: 1. Make a new branch 2. Temporarily move Libarary and Logs folders out of workspace (e.g. onto desktop) 3. Check in changes (Deleted Libarary and Logs folders) 4. Add those folders back to the project where they were 5. Plastic should now no longer be tracking Library and Logs and so won't show up on Pending Changes. 6. Go into unity and make a small change so that the update can be checked in 7. Merge this last check in back to the branch source. Now Library and Logs should no longer be tracked Alternatively... If you want to make sure you're not tracking any other undesired files and your project isn't too large, you can repeat the above but instead remove the whole project, check in the change (deleted project), then re add the project and check in/merge it back up. Lastly, if anyone is looking for an ignore file, here's the "definitive" one offered by plastic
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