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Daniel Peñalba

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Everything posted by Daniel Peñalba

  1. Just you to know, ClearType support is coming in soon. Currently in dev... The difference is more noticeable zooming in:
  2. @Xarbroughare .asset file always text in your case? We found exceptions for example with terrain files, which have .asset extension, but they are binary.
  3. @yonggyun about the support for double byte language support we already have a beta version supporting it. Please let us know if you want to access to the beta program and want to test it. cc/ @vsanchezm
  4. We were told that this is is purely a limitation of the Skia milestone used by SkiaSharp. The out of the box Windows Skia build has dysfunctional ClearType even with Avalonia custom Skia build that uses a up to date milestone. So at the moment the only available solution is using a downgraded Version of SkiaSharp on Windows. The developer who is working on a native skia bindings.. which is almost working… has returned from holiday and is resuming this today. So hopefully they can find a way to make clear type work with the latest skia version.
  5. Plastic picks it from https://gravatar.com service, so once you change it there it should be update in Plastic SCM GUI.
  6. @Jonah Grimm thanks for your feedback. It's always very valuated. We didn't add it because each category node (changed/added/moved/deleted) already have this info, but you're right, we're not displaying the totals. Just out of curiosity ... are these metrics (total count/checked) something that you use and it's valuable in your daily basis? And ... the most important question, ... why? I mean, in which workflow do you use them? That's being said ... yes! It's doable and it could be added in the "Items" header easily 🙂
  7. @mklasson I already fixed this issue. https://github.com/danipen/TextMateSharp/pull/16 It will be published in the next public Plastic SCM release. Thanks for your help! 😉
  8. Well, the file "plastic.selector" is mandatory for Plastic to work properly. If you're missing it, plastic won't work well for sure. @calbzamcan assist you to fix this issue.
  9. About you "no selector" error: 2022-04-23 13:08:02,023 MST11\major ERROR plastic - Plastic SCM client version: 11.0.16.6860 2022-04-23 13:08:02,023 MST11\major ERROR plastic - Error message: There is no selector for this workspace. e:\Development\Unity\2021\Mouse4CatV2 Can you check the following file? e:\Development\Unity\2021\Mouse4CatV2\.plastic\plastic.selector? You should have something similar to this: rep "my-repo@my-org@cloud" path "/" smartbranch "/main"
  10. Thank for reporting this. There is a mismatch in localization keys that were not properly removed. We will fix it for the next public release. In the meantime, if you want to workaround the issue you can manually delete the following localization key from the file: <plasticinstalldir>\client\localization\plastic-gui.en.txt Content to remove: == CloudLocalAccount == Local Sorry for the inconveniences.
  11. Ok I think this is doable using collapsing blocks in the text editor. We can consider this feature request for future developments cc/ @mariechristineb
  12. Thanks for reporting this. We didn't add this yet because the source editor we use (AvaloniaEdit) is super slow when displaying white spaces. As they're rewriting the text rendering layer I guess if after that displaying white spaces is faster. I'll check that after the changes.
  13. @Xarbrough the semnatic diff mode doesn't have that feature yet (editable diffs). If you switch to text based diffs you should be able to edit them. Note that this is exactly the same UI in the old Windows GUI. We eventually add edit capabilities to semantic diffs in the future.
  14. Could you share a screenshot of what you'd like to have in PlasticX?
  15. Not an important issue. This happened in the syntax highlight engine. It's safe to close/reopen and continue working. I'll try to fix this asap. I created an issue for that: https://github.com/danipen/TextMateSharp/issues/15
  16. Not sure yet. We need Avalonia to release their major version with double-byte support, and then we can upgrade (2-3 months I guess).
  17. Hi @dylz thank you for reporting this. The version of Avalonia UI (the UI framework we use to build Plastic) we're using, doesn't support double byte chars yet. Good news is that Avalonia already implemented double byte support, so we just need to upgrade so Plastic will support it really soon. Thanks you for your patient, we'll try to get it ready as soon as possible 😉
  18. Hey @Dolphiiiin, thanks for the update. Good news is that Avalonia already implemented double-byte support and full Bidi algorithm for the text API. Those changes landed in master, and the next major release will have support for it. That means that Japanese and other double byte langs, will be fully supported soon.
  19. Hi @Xarbrough, this issue was fixed for version 10.016.6621, you can checkout the release notes here: https://www.plasticscm.com/download/releasenotes/10.0.16.6621#10.0.16.6621-alphabug-1
  20. The following rules are used to determine how to maintain the position: If the "home" changeset is visible on the screen it maintains its relative position. If there is a selected changeset, it maintains its relative position. If the selected changeset is not relevant, its relevant parent is used. Otherwise the most right visible changeset is used to maintain the relative position.
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