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Garrett

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Everything posted by Garrett

  1. Does this allow you to set colors for all the users? (I was not able to test, after installing Windows 11 - Plastic X is not working properly for me). In case I understand you correctly and it IS possible to set colors for all the users this way, though still sounds quite inconvenient for an operation you already had in GUI
  2. Hello again, could you please shed some light on this issue? Today I've updated version control package to the Version 1.15.12 and now there is no way to disable the plugin at all. The only way to work with Plastic in Unity is to completely remove Version Control package from the package manager, otherwise you are stuck with the issue I've described at the beginning of this topic.
  3. First I must do a disclaimer, I do not claim this is the correct behavior (that is why I posted this topic in the first place). Now let's get down to "Unity is open at the time". It is not unity who have to do anything with the files, but exactly the plugin, who marks them as deleted as soon as you click delete on something. (and that is the correct behavior). The problem is what is NOT happening when you added package back, for some reason plugin do not even try to match those files with the deleted ones. And this issue exists for at least 7 years now, that is why I decided to work with Plastic Client without any plugins. And this post... this post was born when I saw that Unity changed how we turn off and on the plugin in newer Unity versions. Previously we intentionally set Version Control Mode to "Plastic" if we wish to use it, and keep it "Visible Metafiles" otherwise. Now we open editor window and plugin is enabled, we close it and it is disabled. But I fear of the day Unity will make it work always as soon as you have .plastic folder in the root of project directory and this day could be a disaster for me, unless Unity or Plastic fix this annoying issue with the plugin. So please, @Sravya, at least make sure in some point in time you guys do not force to use Plastic Plugin if project folder is under plastic version control.
  4. I don't completely get all the details of your problem, but in any case (actually usually there is two cases, when files considered added and deleted, or they considered moved but match the wrong files). For case where you have a lot of deleted/added pairs - just turn off Unity Plugin. If you have wrong moves in case you decided to reorder your folder structure after synchronizing with git - you can on the opposite manually go to Workspace Explorer (plastic client) and move folders there, thus Plastic will correctly understand moves, unlike if you moved them from the File Explorer.
  5. Hello, while using the Plastic plugin for Unity you (or some script) remove any file and it is marked as deleted, then you add this file again (slightly modified) and it is marked as added. Now you have deleted and added files in pending changes. The "Search matches" option is grayed out (not available) in this case. If you do the same operation but with the Plastic plugin closed (or turned off for older unity versions) then the Plastic client will detect such operation as a move (which is the desired behavior in most cases). This is important because deleting and importing packages is exactly how you usually update third-party plugins in Unity. Is there a proper way to perform such an operation without disabling the Plastic plugin? Another problem is: if you delete some folder, import an updated package with some of the files changed, and then decide to undo such operation by clicking "Undo changes" - you will receive a whole bunch of files with *.private.0 and *.private.0.meta endings.
  6. Oh my, the whole time I was looking to the wrong tab. It helped. You saved me so much time, I was ready to sync with local repository, remove mapping and copying to clean Cloud repo through "sync to cloud", which is supper slow. Thank you very much! I convince every company I worked to switch to plastic and there is a good reason for it. Not only it is the most convenient VCS, also support is as always great.
  7. great, here is the steps: 1 - I've created repository in Plastic Cloud 2 - In branch explorer I've clicked main branch -> Push / Pull -> Sync with Git, set up parameters and clicked sync. Repo synced successfully. 3 - I've checked, there is no Attributes in the "Attributes" tab: 4 - I closed plastic, went to C:\Users\MyUserName\AppData\Local\plastic4\sync\git and removed the folder containing mappings 5 - Cloud Repository still considered Synced with Git: I expected this behavior, obviously Cloud repo should keep mappings somewhere on it's side. The question is how to remove them.
  8. Hello, we want to migrate our GitHub repo to Plastic Cloud and break the connection with Git (to get all the Plastic sweet features). This topic explains how to do it with local repo, but unfortunately it is not working with Cloud. What is the best way to do it? Thank you in advance for your help!
  9. After updating to version 10.0.16.6339, running winplasticx.exe doing nothing, application not starting, old interface works fine.
  10. Same on Windows (application simply not starts, but without any exceptions in the console)
  11. For our team this feature is quite useful, it helps to immediately notice if someone merged or committed to the wrong branch, etc.
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