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Socrates

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  1. Hello, trying to resolve conflicts and this error popped up. I'm currently using Unity 2020.3.25f1, so I went to C:\Users\myUser\AppData\Local\plastic4\client.conf and changed the path to: <MergeToolData> <FileExtensions>.prefab;.unity</FileExtensions> <Tools> <string>"C:\Program Files\Unity\Hub\Editor\2020.3.25f1\Editor\Data\Tools\UnityYAMLMerge.exe" merge -p "@basefile" "@sourcefile" "@destinationfile" "@output"</string> <string>mergetool -b="@basefile" -bn="@basesymbolic" -bh="@basehash" -s="@sourcefile" -sn="@sourcesymbolic" -sh="@sourcehash" -d="@destinationfile" -dh="@destinationhash" -a -r="@output" -t="@filetype" -i="@comparationmethod" -e="@fileencoding" -m="@mergetype" -re="@resultencoding" --progress="@progress" --extrainfofile="@extrainfofile"</string> </Tools> </MergeToolData> as @Gardenfiend Games suggested above and I'm still getting the same error. Is this path with my old Unity Version mentioned somewhere else where I should change it? Thank you!
  2. Hello, as you can see bellow despite my streaming assets being in the ignore.conf and added and private items, they still get checked-in and take forever to upload. Any suggestion would be much appreciated, thanks!
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