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Larsson24

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  1. Yes, I checked in files to later on remove them (delete/private) and then checked in again. However, this didn't reflect in lower cloud storage. However, I'm in the beginning of my project and most have been testing technical solutions. Because of this I just decided to remove the repository completely and reupload it in a new one. I went from 5.7 GB to about 2.5 GB. But because of Plastic SCM security feature my old repository are still in the cloud storage but should be deleted with a couple of days. So I guess my issue is fixed now.
  2. Hi, I added demo folders of assets by mistake to source control (and synced it to the cloud) and afterwards deleted them in my unity project. Now they are gone from workspace but then I don't know how to remove them from source control anymore. My goal is to free up cloud space as no demo files where ever used for my true project and the demo folder where big in sizes. Thanks!
  3. Of course! Here is all the logs. I hope 7z is okay. logs.7z
  4. Hi, I believe I got this issue after upgrading Unity from 2020.3.24f1 to 2020.3.28f1. The Plastic SCM wont start in unity and gives me a pop-up message saying "Input string was not in a correct format". I have the latest version of Plastic SCM on windows installed and it works as usual. I can commit changes and upload. In the console I get the following error: Unity version - 2020.3.28f1 Version Control - 1.15.13 Plastic SCM - 10.0.16.6621 OS - Windows 10 I have tried the following: - Remove the version control package from package management and then reinstall it. - Deleted the projects Library folder and restarted Unity Hub and Unity project and reimporting everything. - Tried to remove the version control (collab proxy) package from Unitys global cache and reinstall it in package manager. (not sure if I did this 100% correct). - Downgrade and upgrade the package to different version. When downgrading I believe I got other issues and when upgrading to latest preview package I didn't get any issues but needed to setup a project ID link or something with unity. I didn't know what this was and didn't want to mess around to much so I reverted back again.
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