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marcuslelus

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Everything posted by marcuslelus

  1. The last one is from 2013 and seems quite out of date. The documentation is really hard to follow and it's not really clear how to use gitserver and gitsync in a normal pipeline. Maybe it's just me and it super easy, but I just can't figure it out. While I was able to make gitsync work at some point, I just couldn't see the point since nothing is automated. I only wanted to replicate my plastic operations to a git so that I can more easily DevOps.
  2. Hi, A bit of context: I'm using Unity and I have this Master project / repo. I then have many Content projects that use this Master as an xlink and they can implement project specific assets in a folder called "content". Now, I don't want this folder to be pushed to Master, but I want the content repos to keep track of it, so I'm using a Symbolic link. Outside of the xlink, I have a symbolic link pointing to "content" (let's call it "content-link"). Note that I ignore "content" and only keep track of content-link, as shown below. #1 Content repo: content-link (points to content) Master (xlink) Assets content (pointed by content-link) (also ignored by this repo) ... ignore.conf (ignores Master/Assets/content) My problem is that when I add a file in "content", Plastic doesn't refresh and I actually have to close it and reopen it. If I do that, it works and I can see the new file in "content-link". This is problematic since I can't ask my team to do this every time they have to push. What I did instead is invert the link, like so: #2 Content repo: content (pointed by content-link) (also ignored by this repo) Master (xlink) Assets content-link (points to content) ignore.conf (ignores Master/Assets/content-link) It all seems pretty good, since now the real folder is "content" and so the System watcher can pickup the directory change event. The new problem is that the symbolic link is now inside the project and Unity doesn't like it. It's new "directory monitoring" gets disabled when it detects a symbolic link and so the reload time is pretty bad for us right now. So, 2 things: #1: On one hand, I can have the directory monitoring enabled, but must restart Plastic every time I need to checkin. Good performance in Unity Very bothersome workflow #2: Or I can have the directory monitoring disabled in Unity, but I don't have to restart Plastic before checkin Bad performance in Unity Seamless workflow So my question is: I want to be able to use Directory Monitoring in Unity, but not with the cost of having to restart Plastic every time before checkin. Is there a way to do this? As I understand it, symbolic links are not yet supported for Windows (even though it's been requested 7 years ago)... Or if the are supported, they do not monitor the pointed directory (with the System watcher).
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