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afarrell

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  1. Hi Ryan, Sorry for the delay. We actually found a work around to the issue, and these were my steps in case it helps anyone else: On partners computer add empty Game Objects to the prefabs and save them. On my computer, make some changes to the prefabs that were causing her problems. Check in my changes through the check in window On partners computer pull the changes, and it will ask to resolve conflicts due to those empty game objects Resolve the conflicts by choosing the incoming changes Unfortunately since the problem is now fixed, I can't confirm whether it was on Custom Components or not. I have since pushed additional changes to those prefabs that were initially not working properly and they somehow now work. If we notice this behavior again I will grab any related logs and take some videos of the issue occurring.
  2. I have an additional weird find to add to this: If I open her broken prefabs, add an empty gameobject to them, then save the prefab, it reconnects all of the broken attributes. If I then go back in and delete that empty and save the prefab it will revert it back into the broken state. Hopefully this helps figure out what is going on.
  3. I just got switched from collaborate to plastic, and am experiencing the exact same issue. Unity 2021.2.7f1 and Version Control 1.15.12 (but I just upgraded us to 1.15.16 in hopes to fix). My partner pulled my files, and her project is now a mess of Null References. When you select any of the prefabs that I pushed the inspector fields are just...empty. This happens in both the Project Window when the prefab is selected and when the asset is dragged into a scene. What is even weirder is that if you double click her prefab files to go into prefab edit mode, all of the inspector fields are successfully linked/filled in. I didn't see any posted solutions, was there a resolution for this error?
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