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juanitogan

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Everything posted by juanitogan

  1. Wow, this is severe. I just wasted 3 hours of my life trying to correct a misunderstood move by Plastic. As far as I can tell, this "feature" doesn't work much as advertised. I renamed a .cs.BAK file back to .cs and edited it a bit after renaming it. Plastic picked up the .cs.BAK.meta to .cs.meta file move okay. But the .cs file itself was picked up as a delete/add. When trying to use Search Matches on the added file, it finds nothing even though it should easily be at least an 80% match. Even at 10%, nothing. Then, at 0%, it found the match... or so I mistakenly thought. I clicked Okay...... but it had really matched the .cs.BAK.meta file to the .cs file. Ack! The field was too small to notice the .meta before I clicked it. Ugh. Why oh why can't you see **all** deleted files at 0%!!!!!! And it just gets worse from there. Once that mismatch was locked in, I could find no way to undo it properly. I tried turning off move detection and all sorts of other goofy things. I even tried the `cm mv` CLI command on the .cs and .meta files and nothing would break that bad move bond. Tried renaming back to BAK. Tried deleting everything, restarting, restoring. Tried both sets of files (BAK and non-BAK). Finally, I gave in trying to do it the right way, backup up my changes to elsewhere, rolled back changes on the .cs file, and restored manually from the BAK files point. Then used `cm mv` to force the rename and update correctly. Yikes! This is seriously bad that the above complaints are here and this is still the funky feature/quagmire that it is. I didn't like the force move from the stupidly-simple Collab to Plastic from day one -- especially, considering how often Plastic crashes. Also, just to remind me regularly of the pain of Plastic, the extreme extra padding around the Plastic icons in the project tree in Unity 2017 is annoying and sloppy. Sure, I see some of the potential here with Plastic but, boy, does it fall short. I use git on most of my projects, like it somewhat even though it is overly complex for most users, but really liked the nice niche Collab filled on small projects. I've wasted 1.5 days just moving to Plastic on this project (1 day on the main Windows platform, .5 days to get it working on the test Mac), and now another 3 hours gone. How much more pain is yet to come? Finally, that percentage slider in the Move Detection tab of the Options window keeps ticking down by 1% every time I go in there and hit OK. What's up with that slop? And, oh yeah, why do 3 untouched prefabs in the same folder keep popping up as changed between commits even though the diffs always come out clean??????? I keep committing them, for lack of a better option, and they keep coming back (and their histories do not update). This really is a what-not tool.
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