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camouflagedpenguin

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  1. i found the culprit. A change in Unity was not transferred with plasticSCM. A certain script was not attached to an Object although this was made in a specific CS but PlasticSCM could not find the difference. Solved it but there seem to be a few things and Changes Plastic SCM has some trouble to follow up .
  2. from doing version controll i know that i have some specific object troubling my build but i cannot find it in unity. Maybe you know a way to do that.
  3. My Problem is that i have two branches that have to be merged functionally. There is one Main Branch with several Asset Changes and one Branch with the setup of a required tool to work with Multiplayer Projects. With Diff branches and Diff CS i could not find any problem to merge those two and get a compatible branch but that is not the case. So created a new branch and tried to cherry pick things from the main branch to get it running. It would be great to have a tool to just compare to local Installs instead to find a discripancy between the two branches because Plastic SCM is not showing me what it is or is not letting me chose what i need to do. For Example look at the picture below. you can see that the Asset folder is loaded twice but this folder is not only loaded twice but contains different stuff which is not shown in plastic scm so i could just manually change the files needed or at least have a method to compare them. (the asset changes)
  4. I had a Linux Build and always put it manually on a droplet, everytime i had a new version. Now we plan to make a playfab integration an use a Docker Container for the build. It would be great to manage it somehow automatically to push the build.
  5. Hi there I use Plastic SCM for the Version Controll of my Unity Builds. Is there a way to automatically Update the Build i have on a Server Droplet/Virtual Linux Server whenever i create a new Build in Unity? I saw that this could possibly be made with a Web Hook but did not find further information.
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