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aperole

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  1. I noticed with the new release of the Plastic SCM plugin for Unreal it says that we can now merge BP files, which is incredibly exciting! But, I can't quite figure out how to do it. My first question is: is this a UE5 only feature? If not, when the instructions on the github say "You have to trigger the resolve in the Plastic SCM GUI, but then skip it without saving changes in order to let the Editor presents you with a visual diff", how does this process exactly work in a more detailed way? Thanks if anyone can help!
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