[unity 2021.3.9f1, plastic scm version 11.0.16.7026, unity version control package 1.17.2]
I'll come clean. I was being lazy and not really trying to make sure I was using plastic scm correctly. Now, in the process of cleaning my project and making that right, I have duplicated a ton of files and I'm wondering what to do.
I started by reorganizing all of my game's files, which had fallen to madness. I tried to push and got the error found here:
Before trying the solution, I noticed that in my recent check-ins I couldn't be bothered to check the boxes on some local changes. Surely nothing can go wrong if I just check them now. I also noted many moves were recorded as deletes+additions.
I checked all the changes listed, then started the solution. shelf+revert -> update workspace -> apply shelved changes, but things went wrong before I would check-in.
I focused on the unity editor window before closing it or applying shelved changes. I fear this caused it to generate new things that I don't want. My already huge list of changes expanded with new entries I don't understand.
And the main problem, there are now a ton of duplicate files. At least one copy in the new and neatly sorted places, and one wherever things used to be.
Thankfully, I have a backup of the project in a zip file with correct state. But I need help to fix the workspace and repository before I make it worse.
I'm working on my own, so I don't need to worry about messing anybody else up.
On reading the linked post again, I realized that solution was for merges getting the problem. I was just doing a normal check-in. Not sure if that changes anything.