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Fumsffs

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  1. I'm trying to move a folder with multiple subfolders and files inside of the Unity Project tap. Instead of being detected as either, a single folder move or multiple file moves by Plastic. It is detected as a series of renames and deletions/additions. Most of these pictures are identical, so a similarity check might be confused(if not for the filename staying the same) and losing history on the "deleted"/"added" files isn't the biggest concern, but I don't really see a reason why it wouldn't be able to detect this move correctly. Create the folder structure in the new spot manually and then moving files individually still ends up giving weird changes. Here I've moved xxxx__0018 and xxxx__0017. But moving xxxx__0019 as well produces this result
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