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danipen

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About danipen

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  1. Yes, The windows installer has some parameters to perform an unattended installation. Try the following: <installerFile>.exe --mode unattended --unattendedmodeui none You can execute <installerFile>.exe --help to view full options. Then you can configure cm.exe in an unattended way using the tool clconfigureclient.exe, located in the client install dir. C:\wks\code\01plastic\bin\client>clconfigureclient.exe --help Invalid parameter: --help USAGE: clconfigureclient [--language=language --workingmode=mode [AuthParameters] --server=server [--port=port]] [--cli
  2. Hi @JEP, Thanks for your feedback. Could you please provide more details about your issue? Our Unity Plugin should not have any dependency, so it's strange to require a preview version of Text Mesh Pro. We'd like to really understand what is happening, so could you share the details of the error you are getting and some logs to understand what is happening? You can find the log in C:\Users\xxx\AppData\Local\plastic4\logs\unityplastic.debug.log.txt Thank you! Daniel
  3. Hi @Keeko, It's a known Unity issue related to the SSL certificates that happens in in early 2020.1 versions. That issue is not reproducible anymore in Unity 2020.1.4f1. Please upgrade your Unity installation and let us know it that solves the issue. Regards, Daniel
  4. We're starting the development of the next GUI (called GUI 9 internally) in the next weeks. We expect having time to refactor the dark theme and implement a proper one.
  5. Hi, We just changed this behavior. There is a fix ready that will be shipped in the next public release. It will be reday today or early next week. We apologize for the inconvenience.
  6. Hi Jake, Thank you for reporting this issue.We're doing our best to try to fix it. Looking at the screenshot, it seems you're moving stuff from "Assets\PrivateEye\Scripts\Player" to "Assets\PrivateEye\Scripts\Game", right? According to you issue, It seems that Plastic is trying to find the changed file from the "old" path "Assets\PrivateEye\Scripts\Player\Socket\Editor.meta", instead the new one "Assets\PrivateEye\Scripts\Game\Socket\Editor.meta". I tried to simulate your scenario. But it worked as expected, I was unable to reproduce it. I tried Plastic SCM 9.0.16.4259:
  7. Hi @David Yang and @M-Pixel for your great feedback. We really like to see that you guys are involved on this. GUI redesign is currently on hold, but as soon as we return to work on this, all your feedback will be revisited and taken into account. Thank you very much, again, for sharing your thoughts.
  8. Sorry, I was wrong. You need to make your primary display your 1080p monitor, and then Plastic SCM will be not blurry. But I'm suppose you won't to do that 😉
  9. Hi @Kartug, thank you very much for contacting us, and for your detailed feedback. The behavior you're seeing is normal, but can be improved. PlasticSCM is a DPI aware application, however Gluon is not. That means, that when you open PlasticSCM in your 4K monitor, you can see it perfectly. Unfortunately, PlasticSCM does not support (yet) per-monitor DPI scaling, so when you move the window to the 1080 monitor, it gets blurry. If you want to see PlasticSCM fine in your 1080 monitor, you need to first move the window there, then close and reopen it. However Gluon is not (yet)
  10. @Eric Carter Thank you very much for your feedback. It's clear that we need to make an effort to improve our icons. We will also take into account your suggestions and will try to make this "grid" more usable.
  11. @Eric Carter I understand that where you're complaining is more that a layout problem more than some kind of icon-related issues. Right? When I designed it as a draft, the grid layout seemed to be good solution for me. Note that columns are 4 items wide: The final high fidelity mockup has all the items in a row. Also, the icons are too big compared with the text. But my question is: It's really a layout problem for you, or it's maybe that the blue icons and the small text in the high fidelity mockup, makes the screen less "readable"? Would be making the text bigger a solution?
  12. Yes, We have in mind to improve the dark themes. All backgrounds should be dark. This implies refactoring colors and redoing all the light and dark themes. Not a short task, since plastic is a wide application with lots of screens and dialogs, but doable.
  13. Depending on the situation ... could be. What kind of files did you have in the Pending Changes? Private files, changed files ...?
  14. Great to hear that! Anyway, it seems that it's something that we can improve when searching ignored items... Thanks for the feedback!
  15. @Yerendi still looking your case ... Just for discard things, As you have several ignored items, did you disable ignored files in the pending changes view? <ShowIgnoredItems>false</ShowIgnoredItems> I still trying to reproduce your case. Does your pending changes view get stopped in the "Filling grid" phase?
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