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Found 22 results

  1. I have a rather frustrating error to do with the Unity plugin which is stopping me from being able to use the built in support. I have a 3 user Team licence set up on a remote server which I have an open connection with in the Plastic SCM client (everything is fully functional in the client) but every time I click connect in the editor I receive two errors which I have attached. Been up all night trying to fix this - would appreciate some help! https://gyazo.com/992e19f02cca3f27727766e475c6b7dd
  2. Hi everyone! We're excited to announce that we are actively working on the new Plastic SCM Plugin for Unity (beta), which is now available on the asset store. This plugin allows you to invoke Plastic SCM commands from inside Unity with a workflow tailored to Plastic SCM users. The current version available of the asset store (version 1.1) allows user to: Checkin or undo pending changes. Be notified of incoming changes and update your workspace. Set up the plugin to work with the workflow that fits your needs (Gluon or Developer Mode). You can also invoke some of the
  3. Hi everyone!I'm working on contract in a small team (4 persons includind the CEO), 2 of which should collaborate on the same project.By contract, I asked to have access to a Unity Asset Server.The CEO, which has no knowledge about Unity, somehow forced us to use PlasticSCM since he or someone from his companies probably insisted on using it because had some experience, but not with Unity.He also said that "Using a legacy old tool has no sense when we can use better alternatives".Well, I have no experience in repositories, project management and so on, while them have no experience with using P
  4. Hello, I am having an issue in the general panel of the Preferences window : despite using the same credentials that I use to login in on plasticscm.com, I get the Invalid credentials. Couldn't get the organization name error. Because of this, I cannot use a sync view to sync my local repository with my cloud repository. I am using Plastic SCM for a Unity project, in case it could be the origin of my issue.
  5. Hi! Unity is looking for participants for a Usability Test study in the area of version control. This study would require meeting a researcher for 1 hour some day between Feb 23rd and March 12, 2021. We can provide you with an item from our Unity Swag shop as a token of appreciation after completing our session. If you work with Unity using a version control solution and would like to participate, please click through this short survey to sign up. Thank you!
  6. Hey everyone! Now that Plastic SCM is part of Unity, we are doing discovery around how to best enable team collaboration using Plastic SCM and Unity and how to provide a deeper integration between both products. We are starting this journey by doing a higher-level survey to learn more about how you work as a team today. Please share your experiences with us, so we can better support teams of creators in the future. https://unitysoftware.co1.qualtrics.com/jfe/form/SV_b2EdQUfjwJWUImN?source=forums Feel free to also drop in the comments any feedback on things you wish we would add
  7. Dear Plastic SCM Community Member, Are you interested in helping Unity improve its merging and collaboration tools? We are recruiting participants for a 1-hour usability study between September 9 - 15. We are looking for participants who have experience working in Unity as a part of a team. If you are interested in participating, please take this quick survey to see how you meet our target audience. We are excited to hear your valuable feedback. Thanks! https://unitysoftware.co1.qualtrics.com/jfe/form/SV_6uvDDpWU8F1o6Md Thank you, Alyssa from the Unity UX Te
  8. Hello, We have licenses for 4 users of the "Enterprise" edition of unity, I have installed the license file in the server, which is reflecting the correct level of "Enterprise Edition" Plastic Client Version: 5.4.16.686, Plastic Server Version: 5.4.16.685 When attempting to connect to the server from Unity (5.1.1f1, on Mac OS X 10.10.8) we are getting the following error "Version Control: PlasticSCM: The Unity3D plugin is unlicensed in your Plastic SCM server" and "Cannot load PlasticSCM overlays when plugin is not running" I have seen some posts regarding this error and the co
  9. Guest

    Prefabs missing

    Good afternoon, We had an issue when merging where all of the prefabs were missing components. To try and fix this, we deleted the file from the computer both in plastic and locally, and tried to make a new workspace, but when we switched to that changset the errors were still there. It seems to be an issue only on that computer, as when we switch others to that changeset it worked fine. Are there any suggestion for what to do? We've even tried deleting all instances of plastic and reinstalling. Any help is greatly appreciated, thanks!
  10. Hi. I recently started using the path permission feature. Very practical, it allows me to have some private folders in my project that can be un-modifiable or invisible to users or group of users. But working on Unity, asset files come with a meta file. If I fully lock out a user from a folder and don't manually set the same permission for the meta file, the latter will be deleted by their Unity and appears added and deleted in our change set. That means forgetting the meta file would reveal there is a hidden folder to users who should not know about it. This could be solved by
  11. Hi there! I'm just having a minor, recurring issue with my Unity scenes and Plastic. The ProjectSettings\ProjectSettings.asset file is always being marked as Changed, and appears with a black tick next to it in Gluon, whenever I open and close a Unity project. Then when I diff the workspace contents, I get told the Files are identical (even with the Comparison Method as Recognize all), so I am constantly Undo'ing this file to avoid needless commits. Any suggestions on something I may have incorrectly set? Cheers
  12. Guest

    File name changed not detected

    Hi, I am working with PlasticSCM and Unity. I have found an issue when renaming a Prefab. I changed the name of the prefab from "Prefab_Test" to "prefab_test". Plastic SCM detects it has a change but it doesn't show the new name in the pending changes window, it still shows "Prefab_Test" instead of "prefab_test". Any help would be appreciated. Thank you.
  13. Recently installed 5.0.44.506 on OS X w/ PostgreSQL backend. I'm new to PlasticSCM but have been using git for some time. I started a new Unity project, but mistakenly didn't configure the 'Library' directory to be ignored. So it, and all its contents, got checked in to the repo. Now, knowing that you're not supposed to do that, I'm trying to exclude it. In git, I would simply update the .gitignore file and it would all go away. I've tried making an ignore.conf in the project's root but nothing seems to happen. I'm assuming that you can ignore/exclude files once they've been added
  14. Has anyone tried to use Unity's YAML merge tool with older Unity projects? 4.72 specifically. I don't see it in the Unity folder in Unity 4.72, but I could direct it to the Unity 2017 folder.
  15. Hi I am having problems with updating the workspace for the first time. Submit all the files to repository from one client machine. Another client machine update the file first time to work in their computer The problem is that first time updating the workspace from another computer makes all the files checkout automatically and had to submit all the files again and other clients needs to update the workspace again. Is that behaviors correct. In my opinoin, it shouldn't auto-checkout when the workspace is updating for the first time. Is there anyway to retrieve the files from
  16. in Unity, when i open a project i keep getting PlasticSCM : pluginConfig: Repository name not specified! PlasticSCM : pluginConfig: Workspace name not specified! Everything seems to work ok, i can commit etc withn the Unity editor. I've tried switching mode to something else then back to PlasticSCM to no effect. What is this?
  17. Hi, Everything was configured and worked fine until last evening. I've a network at office with 3 Gluon user and one regular user of one plasticSCM server, with our unity project. Last evening one of the gluon user had crashed during lightmapping, and when he rebooted, the unity GUI started to tell that the workspace CAN'T use gluon. PlasticSCM literraly crfash each time we try to connect ( nice windows 8.1 message box : PlasticSCM stopped working !) What I tried : -several reboot -switching gluon off and on -switching plasticSCM to visible meta data and back to plastic -Rein
  18. Hello, We have recently upgraded to Unity 5.2 and in doing so have now noticed that the Plastic plugin process seems to eat enough CPU resources that it makes it difficult to work in Unity effectively. It causes significant lag when clicking within the Unity IDE and the only way to resolve it is to kill the PlasticSCMUnityPlugin process. Is this a known issue? Thanks much!
  19. Sorry for the non-descriptive topic, but I had a series of questions I wanted to ask and wasn't sure if I should post them all in separate threads, or gather them all up in a single one. We're currently evaluating using Plastic SCM as our new version control system for our game development projects. We're positive on the big whole, but are wondering about some details here and there, mostly in regard to the Unity plugin. 1. We notice that when you, in the Project view, choose to create a new item, it is automatically marked as add to source control, which is to be expected. However, sa
  20. Hello, i am currently in the process of getting plastic SCM to work with my unity project, and i've run into a problem. I've been following the youtube video posted by plastic SCM, and managed to get everything working, and even got the project settings submitted to the server. The issue that i am having is, although i can submit the project setting, trying to sync any other file seems to give me the following error in unity: PlasticSCM : Type 'System.Data.SqlServerCe.SqlCeErrorCollection' in Assembly 'System.Data.SqlServerCe, Version=9.0.242.0, Culture=neutral, PublicKeyToken=89845dcd808
  21. Hello, My group and I are just starting to use PlasticSCM to manage our numerous unity projects. My question is, if we have purchased the required number of Enterprise Licenses for the number of users we wish to have, do we also need to purchase the license from the Unity store? Thanks!
  22. Hi, we're just getting started with Plastic; one of the big bullet points is how nicely integrated Plastic is with Unity, but I can't find any instructions for setting it up in Monodevelop. Is it unsupported? If not, how do you set it up? It does seem to work fine with Unity itself, although it doesn't seem to notice when I change source files. I did see a blog post from I think 2012 where Monodevelop support was mentioned as being worked on, that's all I can find.
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