Jump to content

Search the Community

Showing results for tags 'binary'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Plastic SCM
    • General
    • Installation and configuration
    • Unity 3D
    • Unreal Engine
    • Plastic SCM on Mac
    • Plastic SCM on Linux
    • Gluon
    • Git interop
    • Integrations
    • Community Edition
    • Branching and merging
    • Announcements
  • Plastic SCM 4.0 Beta (Closed)
  • Plastic Cloud
    • General
    • Configuration
  • SemanticMerge
    • General
    • License
    • SCM's configuration
    • Share your experience!
    • External Parsers
  • GitJungle
  • Method History for Subversion
  • PlasticX Early Adopter Program's General Feedback
  • PlasticX Early Adopter Program's Issue Reporting
  • PlasticX Early Adopter Program's Feature Requests
  • PlasticX Early Adopter Program's Announcements

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Found 1 result

  1. Some of us can generate large amounts of data changes in a day. When the changes should be checked in it takes so long to upload them that someone else is likely to have made a checkin and the upload is dropped. This results in a manual merge step, even if no conflict exists, and then the whole thing repeats since the data has to be uploaded again. This isn't working well. I see a couple of potential solutions from the client's perspective. Upload will complete regardless of other checkins but it will stay in a temporary head until merged with the checkin branch. Checkin will succeed if there's no manual merging needed. This only helps a bit but is perhaps easier to solve. A workaround (that we wouldn't prefer) could be to submit in a branch since that will always succeed and merge. However, then we get the problem that we can't lock files across branches so we will get merge problems with our binary files instead. I'm not sure how to attack this problem with Plastic now. Is there something existing today that will solve this situation or will there be something in upcoming releases that will solve it?
  • Create New...