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Found 6 results

  1. Hi! I'm new to PlasticSCM and am setting up a new repository on the cloud service. I'm a developer using the PlasticSCM client proper, which is working fine... but when I set up Gluon for our artist, I'm getting weird errors. Several hundred files appear to be locked and checked out to the artist. The Check In option isn't available. And when we try Check Out, there's an error message saying "These items are exclusively checked out by [artist name]." Is there anyway to reset the checkouts on these files? Thanks, Brian
  2. Hello, how I can checkout item while offline? Right now Plastic keeps nagging me about signing up and does not let me edit Asset. Thanks, S.
  3. Hey, I created a new repository on the cloud server and linked it to my local workspace directly for a Unreal Engine 4 project, currently my team has two members, i set up the project on two PCs, Pushing and Pulling of changes is working flawlessly, but if i or my team mate check out any file, that does not reflect on the UE4 UI or in Gluon/Plastic SCM. Am i missing some settings ?
  4. Hello everyone! :) How can i set up exclusive checkouts for each branch of my project? Cause now i have a checkout for whole workspace :(
  5. I use Atlassian Bamboo as CI service together with PlasticSCM (tested plugin 5.6.2 and 5.10.1) When I configure a source code checkout task to checkout to a sub directory the directory is created but the source code remains in the working directory. When I use another source ode repo (like git) the option works well. Therefore I think there is a bug in the bamboo-plasticscm-plugin plastic version: 6.0.16.884 Bamboo: 6.3.0 (running on Ubuntu) plugin: 5.10.1 (tested with 5.6.2 as well)
  6. hi there, okay, so I get how version control works, But the team and I have been running into some oddities when it comes to working on the same asset on the same branch. Basically the question is this: Let's say i'm working on an animation asset (something with curves) or player settings. To change them, i need to 'check out' the asset. But that never stops my co-workers, who are all working remotely, from editing the same file simultaneously. The end result is when we come back to the cloud to sync, we've screwed up and have made incompatible changes that can't be merged. Is that how it goes for people using the cloud version of your software? Or are we doing something wrong?
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