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Found 2 results

  1. Hi there, I'm using the cloud plan for my private projects in Unity for some time now. After being stuck with Git for a while at work, I was moved to a project, which uses Plastic SCM as well. Now I need to access both from one client, as there seems to be no way to install them side by side. In the enterprise client, I log in and can work without any problems, so far so good. Creating a fresh repository in the cloud works as well as one step commit/update, but I don't have the local server features with push and pull I used to have. Accessing the old sync views, it reports me
  2. Hello, We have licenses for 4 users of the "Enterprise" edition of unity, I have installed the license file in the server, which is reflecting the correct level of "Enterprise Edition" Plastic Client Version: 5.4.16.686, Plastic Server Version: 5.4.16.685 When attempting to connect to the server from Unity (5.1.1f1, on Mac OS X 10.10.8) we are getting the following error "Version Control: PlasticSCM: The Unity3D plugin is unlicensed in your Plastic SCM server" and "Cannot load PlasticSCM overlays when plugin is not running" I have seen some posts regarding this error and the co
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