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Found 6 results

  1. Hey there! JetBrains' Space has just reached it's first public release and it looks very promising - maybe it's too early, but are there any plans to build an official issue tracker integration for it? Or, if there isn't one yet... can there be one? Cheers!
  2. Normally the label is displayed on hoover Changeset comment should be displayed too, also with no delay
  3. Hi. When switching branches with pending changes, we get a warning blocking us until we deal with said changes. This can be inconvenient because we sometimes don't want to commit those or need to move them to the other branch (if started working on the wrong one for example). The current solution to this is to shelve said changes and remember to unshelve them when getting back, or doing that to the destination branch. This could be automatically managed in the warning window. Instead of "OK", the user would have two options "Keep changes on that branch for later" or "Move changes to destination branch". The second option would have a warning if conflict. The first option would trigger a message when switching back to a saved branch "Would you like to re-aply your previously shelved changes?". Note that this feature already exists on competing services. This part of Plastic feels cumbersome when you're used to a more fluid workflow. Thanks in advance.
  4. In Pending Changes window it would be great if you could increase font with ctr + scroll If you use second monitor with high resolution, it's hard to read the text
  5. Files to be sent in Pending Changes tab could have darkened background
  6. Hi. I recently started using the path permission feature. Very practical, it allows me to have some private folders in my project that can be un-modifiable or invisible to users or group of users. But working on Unity, asset files come with a meta file. If I fully lock out a user from a folder and don't manually set the same permission for the meta file, the latter will be deleted by their Unity and appears added and deleted in our change set. That means forgetting the meta file would reveal there is a hidden folder to users who should not know about it. This could be solved by adding a multiple paths section feature for starter. And then adding an auto select meta file considering on Unity, it has the exact same name with .meta at the end. Thanks
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