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It's very handy for us to be able to send links to each other at my work which lead to a particular diff. Based on some old blog posts I tried to implement this the best I could but was having issues using the syntax indicated. (see this post: http://www.plasticscm.net/index.php?/topic/2491-jira-interactive-link-to-changeset/?hl=%2Bjira+%2Bplastic) To launch a diff use the following URLs (On Windows) Branch Diff: plastic://showbranch=br:<BranchPath>@<RepoName>@<Server:Port> Changeset Diff: plastic://showchangeset=cs:<Cset Number>@br:<Branch Path>@<RepoName>@<Server:Port> I'm just posting this to help someone else out who may be trying to do the same thing.
Guest posted a topic in Unity 3DHi, So I used to be able to do this but our project has gotten a lot bigger since. Currently in Unity if I have two scenes active in editor and I pull one asset from one and place it in another (ie. Take Tree1 from Scene1 and place it in scene two) then discard changes to scene1 and save changes to scene2 so they both have a copy of that asset. I used to be able to do this from user1, push changes, then pull down from user2 and all the material links would be fine. Now whenever I try that the material links always seem to be broken for user two. We can reassign them on user2 and they will be fine for then on but then it'll still be broken for user3,4, and so on. Has anyone experienced this at all? Or do you think this is more of a Unity issue that I should take to those forums? Thanks, Adrian