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Showing results for tags 'mac'.
Hiho. Most of our team is working on Windows, but we also have a few Mac users. Now every(?) time somebody commits something on a Mac, there will usually be several files that are unmodified, but are commited/need to be committed anyway, as they are marked as "Only filesystem permissions changed". In the diff window the info given is "Filesystem permissions changed from NOT_DEFINED to [...]". As we really don't care about these (our main platform is Windows, and all our projects use Unity), we'd like to be able to prevent these changes from being committed/recognized, as they create a lot of clutter, making the Plastic client harder to use for our Designers and so on. We didn't find a setting to influence this behaviour - is there another workaround (or CLI trick?) to have the Mac client and/or the whole database ignore all filesystem permissions? Thanks a lot! :o)
Hi there, So I downloaded Plastic to work with Unity and i really like it, but we're having some problems with cloud sync. 1. There's no way to check on the cloud what's actually up there. Example: I've pushed 4 change sets, but he only sees 3. There's no way to go to the cloud and verify that my push was successful, i have to use the plastic software, which simply says "up to date" 2. Very often the upload simply gets stuck. The progress bar will be stuck at any range of numbers from 0%-99% and never move again, regardless of how much time goes by. There's no other way to see whats going on 3. Very often checking the sync to cloud tab, and opening the remote host, it simply says "Loading..." and never refreshes, and i am unable to do anything at that point because i obviously cannot update until its done loading, but it never finishes. What if anything can i do about all this?