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Found 2 results

  1. Release version : OS: Windows/MacOS/Linux : Windows 10 Steps to reproduce : Open a Unity project, create a new material. Go to PlasticX's Pending Changes view and select the material (.mat) file. Real result : PlasticX tries to read the material file as a .MAT image, which breaks material diffing. PlasticX displays the error message shown in the attached screenshot ("improper image header (...) @ error/mat.c/ReadMATImage/ 1491") Expected result : PlasticX should correctly read and diff the material as a text file. This is the current behavior on legacy Plastic GUI.
  2. Hi, So I used to be able to do this but our project has gotten a lot bigger since. Currently in Unity if I have two scenes active in editor and I pull one asset from one and place it in another (ie. Take Tree1 from Scene1 and place it in scene two) then discard changes to scene1 and save changes to scene2 so they both have a copy of that asset. I used to be able to do this from user1, push changes, then pull down from user2 and all the material links would be fine. Now whenever I try that the material links always seem to be broken for user two. We can reassign them on user2 and they will be fine for then on but then it'll still be broken for user3,4, and so on. Has anyone experienced this at all? Or do you think this is more of a Unity issue that I should take to those forums? Thanks, Adrian
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