Jump to content

Search the Community

Showing results for tags 'plasticscm'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Plastic SCM
    • General
    • Installation and configuration
    • Unity 3D
    • Unreal Engine
    • Plastic SCM on Mac
    • Plastic SCM on Linux
    • Gluon
    • Git interop
    • Integrations
    • Community Edition
    • Branching and merging
    • Announcements
  • Plastic SCM 4.0 Beta (Closed)
  • Plastic Cloud
    • General
    • Configuration
  • SemanticMerge
    • General
    • License
    • SCM's configuration
    • Share your experience!
    • External Parsers
  • GitJungle
  • Method History for Subversion
  • PlasticX Early Adopter Program's General Feedback
  • PlasticX Early Adopter Program's Issue Reporting
  • PlasticX Early Adopter Program's Feature Requests
  • PlasticX Early Adopter Program's Announcements

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 10 results

  1. I use the Chinese version of Plastic SCM. The previous version has no problem with Chinese garbled code, but the new version has. The most unfriendly thing is that I don't even have the setting to switch to the English version.😨
  2. I want to connect my cloud created a few months ago,however, the PlasticSCM shows 'the remote host closed the socket'.How can I solve the problem?😅
  3. Hello, I'm new to using Unity with Plastic SCM, and to work I generally switch from my desktop to my laptop depending on where I am. I have a game I've been developing on my desktop, that works completely fine so far. However, when I tried adding it into Plastic SCM so I can create a new workspace on my laptop using the repo, all of the .meta files' contents are appearing as question marks, and not actually holding any of the information. So as you can imagine, I open up my project on my laptop and it's completely broken because all of the GUID's and other useful information from the .meta files are not there. I've added a screenshot of what my project's repo is holding for basically all the .meta files. I have tried deleting all the .meta files on my laptop's project folder, and that did allow it to become functioning. But this didn't solve my issue because all of the references and other information that is being held within those files were regenerated and wiped clean. Therefore things like my sprite sheets were no longer sliced. Materials were missing references. Etc. Everything seemed it needed to be manually fixed, which I'd rather not spend the time doing.. My Unity's Version Control is set to "Visible Meta Files", and honestly I'm not completely certain that has anything to do with this. But after all my Google searching I've decided to post here and hope that it's some silly setting or something that I completely missed.
  4. Hi , I have migrated my organizations from Unity Collaborate to Plastic SCM already. But one of my project saying that 'Project archived' while trying to do commit to cloud. could not do any commit cause of that warning. But one of my other project working fine with Plastic SCM. Even I could not found any option to unarchive the project in Unity Dashboard. (Please check screenshot) Thanks.
  5. Hi, We have migrated our project from collaborate to Plastic SCM last week. But could not download our remote project in another one of our team member system. Its hanging at Calculating state only. We have tried twice and waited for more than 8 hours. Please check attached image..
  6. Dear Plastic SCM Community Member, Are you interested in helping Unity improve its merging and collaboration tools? We are recruiting participants for a 1-hour usability study between September 9 - 15. We are looking for participants who have experience working in Unity as a part of a team. If you are interested in participating, please take this quick survey to see how you meet our target audience. We are excited to hear your valuable feedback. Thanks! https://unitysoftware.co1.qualtrics.com/jfe/form/SV_6uvDDpWU8F1o6Md Thank you, Alyssa from the Unity UX Team
  7. Hello everybody, I suddently have a problem with one of my Plastic SCM client on Windows. Everything worked well, but since last week I can't connect to my Plastic server anymore. Nothing changes in server config nor in my client config, but now I've got this message "The remote certificate is not valid according to the validation procedure" (see attached picture). The server has an attached domain with a valid, not expirated, certificate. But, as my client is on the same network as the server and as my box can't do loopback (domain name pointing to itself) I have an entry in my client host file to redirect domain name to local server IP address. This worked for more than 3 years without problem. The only thing that happened last week is that I used my PC out of office, so I removed the redirect line in my client host file in order to do my commit through "real" internet. This also worked properly. But a few hours later when I restarted Plastic from my office again (with local host redirection), it began to display the error message. Server and clients were in version 7.0.16.2604, I updated my Windows client to 8.0.16.3068 but the problem did not disappear. Two other clients (on Mac) don't suffer from the problem and continu to reach the server without problem, locally or through internet. So my question is : is there a kind of certificate cache on Windows client ? ... Perhaps wrong data was cached when I came back to my office. I tried to clear windows ssl state in "internet options" but it had no effect. Any idea ?
  8. Hi, When tried to update the workspace with new branch created, its showing me error "Could not find the part of the path C:\Users\xyz\AppData\Local\plastic4\issuetracker\hostname:8087\allrepos". The AppData folder was not present in the system when I looked into that path.
  9. Hi everybody, I'm afraid I did a big mistake on one of my repo. I have a repo called "My_repo_A" which has a XLinked sub repo called "My_repo_A_shares". This sub repo "My_repo_A_shares" is synced with a repo on github. But tonight, after a hard work week, I synced by mistake the parent repo "My_repo_A" with the same repo on github. That resulted in a warning like "the branches have to be merged before being able to push with gitsync again ...". Hopefully there are no problems on github, but in plastic a lot of commits are duplicated with different guid, and branches have two heads ... So ... the winner is me ! I know ... but is there a way to cancel a gitsync ? Thanks a lot for your help.
  10. Hi, I'm trying to install Plastic SCM on Centos 6.3, following the instructions given at https://www.plasticscm.com/plastic-for-linux/index.html. First, when executing this command: sudo wget https://www.plasticscm.com/plasticrepo/stable/redhat/plasticscm-stable.repo -O /etc/yum.repos.d/plasticscm-stable.repo I had to add "--no-check-certificate" to get the repo downloaded. Anyway, I achieved it, but when executing the next step to install Plastic SCM: sudo yum install plasticscm-complete I am getting this error: http://www.plasticscm.com/plasticrepo/stable/redhat/repodata/repomd.xml: [Errno 14] Peer cert cannot be verified or peer cert invalid Trying other mirror. Error: Cannot retrieve repository metadata (repomd.xml) for repository: plasticscm-stable. Please verify its path and try again Does anyone know what is happening and how can I solve this issue? Thanks. Regards.
×
×
  • Create New...