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Showing results for tags 'plugin'.
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Hello, We are a small team game development on Unity and we are actually migrating from Collab to PlasticSCM. We are using Gitlab for issue tracking and Discord as our communication tool. It seems complicated to integrate PlasticSCM Cloud Edition in our workflow. There is not webhook for Discord neither Plastic Gitlab integration. Do we have to develop our own tools to link everything to PlasticSCM ? What's the good way to do it ? Is it even possible to do it with the Cloud Edition..? Best, Matthis Le Texier
I have a rather frustrating error to do with the Unity plugin which is stopping me from being able to use the built in support. I have a 3 user Team licence set up on a remote server which I have an open connection with in the Plastic SCM client (everything is fully functional in the client) but every time I click connect in the editor I receive two errors which I have attached. Been up all night trying to fix this - would appreciate some help! https://gyazo.com/992e19f02cca3f27727766e475c6b7dd
Hey, I created a new repository on the cloud server and linked it to my local workspace directly for a Unreal Engine 4 project, currently my team has two members, i set up the project on two PCs, Pushing and Pulling of changes is working flawlessly, but if i or my team mate check out any file, that does not reflect on the UE4 UI or in Gluon/Plastic SCM. Am i missing some settings ?