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Found 6 results

  1. Hi there, I hope someone can help with a pretty novice question. We have a large repository (1.3TB) that we want to move to cloud-based. I've got the enitre repo downloaded locally, and wanted to now add it as a new repository to upload to a cloud repo. However, I get the error: "the path xxxxx is already contained in a workspace". Is there a solution for this that would let me not have to copy the entire 1.3TB folder structure? Just as a side note, we will be discontinuing the old repository, so its not really a problem if I have to "disconnect" the old one etc. Thanks for any help
  2. Might be a dumb questions. Does the user limit of 3 people refer to a user in the sense of accessing your account. Say if I had another email that I used to manage my account or a different PC? Or does the the word user refer to someone accessing a repo on your server? I am asking because I'm working on a game project in unity with 3 others and we are thinking of moving from git to Plastic. Cheers -Kyan
  3. Hi all, I am using Gitsync to synchronize my Plastic repositories with Bitbucket's Git remote repositories. My purpose is to use DevOps infrastructure such as JIRA and Bitbucket pipelines through Bitbucket's Git repositories. This has generally worked well. However, the project I am dealing with is huge (Unreal Engine 5 stuff) and Gitsync when there are massive changes is lengthy. Also, of course, LFS puts a strain on Bitbucket and other storage. My purpose is to work with DevOps infrastructure, so I don't actually need to keep non-code assets on the Git side that are handled by LFS. I only need to be able to manage issues and branches tied to changesets, and the only questions and reviews on Bitbucket are text code files. When building, Pipeline can order the build server to clone all data, including binary files, from the Plastic repository. The Git repository is a "view" for development. So, we would like to use Gitsync, but not synchronize LFS binary object files, and hope to send only pointer files tied to the binary files in the Plastic repository to Git. This "pointer file" is supposed to be something like a Git LFS pointer file, but it can be anything as long as it can be mapped. This would be a one-way sync from Plastic to Git, but I think there are many cases where it would be useful for the Git repository to act as a simple view of the Plastic repository. Is this currently possible? If not possible, could it be implemented? Thanks!
  4. Where can i find it? The error i receive tells me to check the server log, but i can't find it in the launcher
  5. I am working with a few other people to make a game, but I cant figure out how to connect unreal engine version 4.26.2 to an already created project/workspace. ive tried everything i could think of and have gotten no results please help.
  6. We are looking to splitting our team to different cloud instances (not sure about the correct terms here, information is difficult to find) to better organize our work and automations. If we have workers committing to RepoA@xyz@cloud and RepoB@abc@cloud at the same month, how does that factor into the billing? Are the hosting costs split between servers or both servers have their own tabs? Thanks in advance.
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