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Found 2 results

  1. Hi We are currently working on a project in UE4 using Plastic as our main (and only) source control solution. Since files from Unreal Engine cannot be merged, we are using exclusive checkouts most files. It happens quite often that we want to test some features or create a slightly divergent version of the project for a demo. The issue we experience is that doing version control for these branches gets quite annoying. Even though the exclusive checkouts work on a branch basis to check if you have the latest version, it's impossible to checkout or push a file that's already checked
  2. Hey, I am trying to set permission for an external group of users that will help us develop part of the game we are making. I would preferably make a branch, give them permissions for that branch and any subbranches that they make from that branch. Is that possible?
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