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Found 3 results

  1. I am working with a few other people to make a game, but I cant figure out how to connect unreal engine version 4.26.2 to an already created project/workspace. ive tried everything i could think of and have gotten no results please help.
  2. Hey, I created a new repository on the cloud server and linked it to my local workspace directly for a Unreal Engine 4 project, currently my team has two members, i set up the project on two PCs, Pushing and Pulling of changes is working flawlessly, but if i or my team mate check out any file, that does not reflect on the UE4 UI or in Gluon/Plastic SCM. Am i missing some settings ?
  3. Hi, We're not having much luck with the plugin for UE 4.22. Submitting changesets and checking asset out seem to work fine, but when we "sync", UE seems to just get stuck "fixing up references" on assets that haven't even been changed. Oddly, the plugin seems to go through every asset in the project rather than just copying in the files from the latest changeset. To stay synced, we have to quit the UE Editor and update through SCM or Gluon and then relaunch our project (10 minutes) where other SCMs could do it almost instantly without leaving the editor. Do many other people here use Plastic with Unreal? it's discouraging that there is a Unity section in the forum, but no Unreal section... -Donald
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