Search the Community
Showing results for tags 'unity'.
Found 2 results
Good afternoon, We had an issue when merging where all of the prefabs were missing components. To try and fix this, we deleted the file from the computer both in plastic and locally, and tried to make a new workspace, but when we switched to that changset the errors were still there. It seems to be an issue only on that computer, as when we switch others to that changeset it worked fine. Are there any suggestion for what to do? We've even tried deleting all instances of plastic and reinstalling. Any help is greatly appreciated, thanks!
Hi. I recently started using the path permission feature. Very practical, it allows me to have some private folders in my project that can be un-modifiable or invisible to users or group of users. But working on Unity, asset files come with a meta file. If I fully lock out a user from a folder and don't manually set the same permission for the meta file, the latter will be deleted by their Unity and appears added and deleted in our change set. That means forgetting the meta file would reveal there is a hidden folder to users who should not know about it. This could be solved by adding a multiple paths section feature for starter. And then adding an auto select meta file considering on Unity, it has the exact same name with .meta at the end. Thanks