Jump to content

Search the Community

Showing results for tags 'unity3d'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Plastic SCM
    • General
    • Installation and configuration
    • Unity 3D
    • Unreal Engine
    • Plastic SCM on Mac
    • Plastic SCM on Linux
    • Gluon
    • Git interop
    • Integrations
    • Community Edition
    • Branching and merging
    • Announcements
  • Plastic SCM 4.0 Beta (Closed)
  • Plastic Cloud
    • General
    • Configuration
  • SemanticMerge
    • General
    • License
    • SCM's configuration
    • Share your experience!
    • External Parsers
  • GitJungle
  • Method History for Subversion
  • PlasticX Early Adopter Program's General Feedback
  • PlasticX Early Adopter Program's Issue Reporting
  • PlasticX Early Adopter Program's Feature Requests
  • PlasticX Early Adopter Program's Announcements

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Found 18 results

  1. During the past few days, we have been having too many situations where we experiment random bugs caused by missing references in Unity, It happens a lot with prefabs, the reason looks to be plastic randomly missing metadata whenever we pull from a different branch. Metadata randomly appears when switching branches/changeset. Is there any way to avoid these problems?
  2. I'm currently trying to integrate unity Cloud Build with my Plastic SCM repo, but I don't know which encryption key is correct for the Access Instructions. I know there are two, one client side key in User/AppData/Local/Plastic4/ and a server side key in Program Files/PlasticSCM/server, but which one should I put for the Encryption Key section. And should I just put the key number and letter section or include the .key tag at the end as well?
  3. Hi All, from Today i am facing an issue that SCM cloud or Unity 3d cannot connect Plastic SCM sever. I check both Unity and Workspace they both are giving the same error. In Unity: In Plastic Workspace: is anyone else also facing this problem??
  4. I am trying to install plastic from Unity (2021.1.25f1) but when I download the Cloud Edition, nothing append. I'm using Linux Mint 20.1 I also tried to install plasticscm cloud with the cmd but it did not worked. Can someone explain me what I am doing wrongly ? (I'm sorry if my english is not perfect)
  5. So I have a Unity project that I have been working on for some months now. Prior to my switch to Plastic, my teammate and I were using Unity Collab to work on the project together. After switching to Plastic, I made a few changes and checked them into the local repo. Before syncing to cloud, Plastic told me that I should pull incoming changes, which were the 37 changesets we had made using Collab. Pulling caused no changes to my project, as I already had those changes on my computer. After pulling, I have been attempting to sync the most recent changes to the cloud, however I get the following error: "The source branch has two heads. Merge from cs:51fea8e5-3a76-4bbf-b648-070ad2e89a13 to br:/main to unify the heads". I understand why it is giving me this issue, however I am not sure what to do. Under branch explorer, there is only a single branch. When i look at changesets, It goes 1, 2, then jumps to 40, which is the most recent change. I have no clue to where to locate cs:51fea8e5-3a76-4bbf-b648-070ad2e89a13 in order to perform the merge. I have tried merging all of the visible changes sets and all of the bubbles shown in the branch explorer, however it always tells me the the files are already there and there is nothing to merge. I have some similar posts to my situation, however I have not been able to solve my issue by looking through them. I am still very new to working with Plastic, and I would really appreciate some help to get my project back on track.
  6. Release version : OS: Windows/MacOS/Linux : Windows 10 Steps to reproduce : Open a Unity project, create a new material. Go to PlasticX's Pending Changes view and select the material (.mat) file. Real result : PlasticX tries to read the material file as a .MAT image, which breaks material diffing. PlasticX displays the error message shown in the attached screenshot ("improper image header (...) @ error/mat.c/ReadMATImage/ 1491") Expected result : PlasticX should correctly read and diff the material as a text file. This is the current behavior on legacy Plastic GUI.
  7. Hello everyone! On behalf of the Plastic SCM WebUI team, I’m extremely delighted to announce that WebUI 2.0 Alpha has successfully launched! This milestone brings us one step closer to transforming Plastic SCM and Unity. With all the new feature updates, new design systems and catered workflows - we aim for our users to collaborate seamlessly any time, anywhere, and on any device. To access WebUI simply navigate to a web browser and type https://www.plasticscm.com/orgs/<your-org-name> (replace your-org-name with your Plastic organization) Note: Encrypted organizations are currently not supported. If you have an encrypted organization, you will not be able to access WebUI as the team is actively working on a solution. This will be available in the next milestone release. Feature Set: REPO LIST FILE EXPLORER CODE REVIEW CHANGESET ANNOTATE/BLAME To read more about this release, see this blog post. Feel free to provide feedback on the WebUI in the comments! We are actively working on adding more features and improvements and we really value your feedback. Thank you.
  8. Hi, We have migrated our project from collaborate to Plastic SCM last week. But could not download our remote project in another one of our team member system. Its hanging at Calculating state only. We have tried twice and waited for more than 8 hours. Please check attached image..
  9. An error still keeps on popping up saying "Too many differences...", I followed what was recommended to change / update my merge tool on my preferences but I still keep getting the error. My first assumption is, I was not able to set up my merge tool correctly. Here are some screenshots: This is inside my mergespecificfile.txt from Unity I can confirm that It's the correct mergespecificfile.txt because different errors popup on PlasticSCM when I try changing it. Help would be greatly appreciated!
  10. We are excited to announce PlasticSCM Triggers are now available to be configured for Slack, Discord, and Webhooks!!! This allows you to easily configure notifications for your teams. Highlights: • Triggers can now be configured for your projects by navigating to Plastic cloud dashboard https://www.plasticscm.com/dashboard/. • Admins of the organizations can now find a new option in the Configure dropdown called “Triggers”. • You have the ability to choose between the Basic view and Advanced view. triggers.mp4 • Basic view would help you to create notifications for all the repositories in the organization. • The trigger creation and editing can also be done in bulk, you can create notifications for several actions at once. 🙌 • You can use the Advanced view, where the you will be able to see every trigger created from the console. Examples of Slack and Discord notifications (also supports plastic links) Feel free to reach us with any feedback in this thread.
  11. On behalf of the Plastic SCM team, We are extremely delighted to announce the launch of Dynamic Workspace Alpha! Checkout our announcement blog post. Here are a few short videos to get you started: Short demo: https://www.youtube.com/watch?v=4QBOZjk_vjg How to configure it and enable it: https://www.youtube.com/watch?v=YicarumSFdg Feature, interact with the filesystem : https://www.youtube.com/watch?v=PEwIb4fBLrU Feature, interact with the filesystem (Part II): https://www.youtube.com/watch?v=gb5GUuyuQrg Why does it matter? Your local cache will now get populated based on the tools your team members used. This helps during the very first update when your cache is empty. Instead of downloading everything, or downloading files one by one, it can boost downloads based on “which files are typically accessed together with this one”. Feel free to provide feedback in the comments! We are actively working on adding more features and improvements and we really value your feedback. Thank you.
  12. Plastic SCM for Unity (Beta) v.1.4.1 is out now on the Asset Store for the current Tech Stream, 2019.4LTS and 2020.3 LTS!Here are the key features you will find in this new release.Improved onboardingYou will now be prompted to walk through a very simple onboarding process when creating a repository for your Unity project. This onboarding process will help you get Plastic SCM installed, set up your account and configure your repository for your Unity project. When you finish the onboarding process, you will be ready to sync your project using a Plastic SCM Cloud Edition repository. An automatic first checkin will be made for you to set up the project and add a standard ignore file for Unity projects.View your file history and revert filesThe history view gives you the ability to restore an older version of a file, and provides relevant information about any changes made.Contextual menus in the project viewThe plugin now gives you access to quick actions through contextual menus in the project view. If you prefer a centralized view of everything, you can use the dedicated Plastic SCM window.Plastic SCM for Unity now supports Unity SSO!Sign in using your Unity credentials!Here are other improvements included in the release: Plastic SCM for Unity is now compatible with the Visual Scripting package. We added icons in the project view. We added information and actions in the inspectors. We are actively developing the future of Plastic SCM for Unity and want to hear from you! Feel free to share your feedback with us in this thread!
  13. Greetings. We've moved to plastic SCM for our unity project version control recently, but I haven't used it extensively yet. Today after opening my workspace, there were some incoming changes from my teammate. After pulling/downloading the changes, lots of standard unity packages (like unity UI, that is installed by default) were removed from my local copy of the project. My teammate did not delete any of the packages, and his changeset did not seem to have them deleted (though I have not looked carefully yet) I also don't even know how could one delete those packages? Right now I would like to revert this incoming changeset, is there a way to do that? Your help would be appreciated. Thanks.
  14. Hey there! I have encountered a weird problem after updating some of my own assets and bringing them into the project. Basically I have added some assembly definitions so the solution file for my project got updated, but no matter what I do - plastic won't let me commit it, which is very frustrating. I use only the main Plastic SCM client (with no unity plugin or the built-in Plastic SCM integration). I attached the screenshot of the error. As the message suggests - I tried undoing things, then relaunching unity and checking-in again - but it creates the same error. I also tried removing all the new assembly references that were added to the file but that also throws an error. So far I am completely unable to check-in the file which is extremely frustrating. I really wish I could also understand what does "not being in sync with the changeset" means, considering I completely undid the changes, made sure everything is updated and tried to commit it again.
  15. Hi everyone! We're excited to announce that we are actively working on the new Plastic SCM Plugin for Unity (beta), which is now available on the asset store. This plugin allows you to invoke Plastic SCM commands from inside Unity with a workflow tailored to Plastic SCM users. The current version available of the asset store (version 1.1) allows user to: Checkin or undo pending changes. Be notified of incoming changes and update your workspace. Set up the plugin to work with the workflow that fits your needs (Gluon or Developer Mode). You can also invoke some of the Plastic windows from the editor, such as the branch explorer. We are currently working on implementing history features (changesets view and file history view) and will release a new version in the upcoming weeks. Feel free to provide feedback on the plugin in the comments! We are actively working on adding more features and improvements and we really value your feedback as we work on providing a deeper integration of Plastic SCM in Unity! Thanks!
  16. Hi! Unity is looking for participants for a Usability Test study in the area of version control. This study would require meeting a researcher for 1 hour some day between Feb 23rd and March 12, 2021. We can provide you with an item from our Unity Swag shop as a token of appreciation after completing our session. If you work with Unity using a version control solution and would like to participate, please click through this short survey to sign up. Thank you!
  17. Hey everyone! Now that Plastic SCM is part of Unity, we are doing discovery around how to best enable team collaboration using Plastic SCM and Unity and how to provide a deeper integration between both products. We are starting this journey by doing a higher-level survey to learn more about how you work as a team today. Please share your experiences with us, so we can better support teams of creators in the future. https://unitysoftware.co1.qualtrics.com/jfe/form/SV_b2EdQUfjwJWUImN?source=forums Feel free to also drop in the comments any feedback on things you wish we would add or improve on to make your life better when working with Plastic SCM and Unity together. Thanks!
  18. Hi there, So I downloaded Plastic to work with Unity and i really like it, but we're having some problems with cloud sync. 1. There's no way to check on the cloud what's actually up there. Example: I've pushed 4 change sets, but he only sees 3. There's no way to go to the cloud and verify that my push was successful, i have to use the plastic software, which simply says "up to date" 2. Very often the upload simply gets stuck. The progress bar will be stuck at any range of numbers from 0%-99% and never move again, regardless of how much time goes by. There's no other way to see whats going on 3. Very often checking the sync to cloud tab, and opening the remote host, it simply says "Loading..." and never refreshes, and i am unable to do anything at that point because i obviously cannot update until its done loading, but it never finishes. What if anything can i do about all this?
  • Create New...