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Found 2 results

  1. So I am an educator and a novice at using version control software. I am currently trying to set up a Repository for my students that will allow them to use PlasticSCM to collaborate with eachother on a Unreal Engine project. I am looking to use the main account I set up in the cloud to manage their project while teaching them the basics of Version Control workflow. I am having issues with figuring out what the best method to loop them into the repository that I set up? should I just create new accounts for each of them and add them in or is there a better method?
  2. The Unreal documentation for Plastic is really lacking. I'm kind of shocked to find no Unreal forum on this board. I'm trying to figure out how to use PlasticSCM cloud with my first Unreal project and am stuck at trying to figure out what the URL is for my cloud workspace. It would help if i could ask in an Unreal forum.
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