Search the Community
Showing results for tags 'usability'.
Dear Plastic SCM Community Member, Are you interested in helping Unity improve its merging and collaboration tools? We are recruiting participants for a 1-hour usability study between September 9 - 15. We are looking for participants who have experience working in Unity as a part of a team. If you are interested in participating, please take this quick survey to see how you meet our target audience. We are excited to hear your valuable feedback. Thanks! https://unitysoftware.co1.qualtrics.com/jfe/form/SV_6uvDDpWU8F1o6Md Thank you, Alyssa from the Unity UX Te
Hi, I would like to propose some new features/improvements: As i work in old fashioned checkout/checkin mode i would like to see an option to checkin but checkout again directly after it (so just do a quick update of the repo). Related, it would be nice if you could specify which files should remain writable after a checkin (I have an installer project in a solution and it's not possible to check it out inside VS2010, I had to check it out on the filesystem). In VssConnexxion for Delphi there was an option to specify linked extensions (so if you checked out a *.pas file, the *.dfm with the
Hi, For reasons I explained in another post, I was extremely keen to try Plastic 4, as it was supposed to have a better and more streamlined GUI, besides other features. Basically I did hope that everything would be well with it. When trying to get Plastic 4 installed, I had to realize that it doesn't make installation easy (if you are anywhere else but a Windows 7 system) - but more on that is to follow in a more structured manner. General Please correct me if I am wrong, but it appears that Plastic 4 has now been released officially. However, if you follow the obvious links to the docume