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Showing results for tags 'workspace'.
How can i get my active workspace on my Plastic SCM interface in command line
Hello everyone, I'm having a bit of a bother with Plastic when it comes to creating a new local workspace. I have created a cloud repo with no issues whatsoever. When I try to create a new local workspace, Plastic tells me that the 'workspace already' exists.. but for my existing workspace and not the new one. Plastic happily creates a new local folder and the same issue occurs if I choose an already existing local source folder. I've only got a single pre-existing workspace also linked to a cloud repo. The new one has nothing to do with the existing one. Perhaps someone could advise me as to a solution? Thanks Dan.
Hello, I'm quite new to plastic scm and I'm not sure if I have simply overlooked the possibility to diff a changeset against the local workspace files. (Like the git "Compare with working tree" option in tortoisegit) I've found the option to diff 2 revisions/changeset but I did not find any possibility to diff a revision/changeset against the local files in the graphical windows client. Is this really missing? Its quite cumbersome to get only specific changes (e.g. a few lines from specific file) from a changeset in another branch (or an older commit) with this possibility missing. Right now I have to make a local copy of the file I want to check against a local file via "Save revision as..." and do a manual diff. Thanks & Regards Frederic
I'm a fan of Plastic. From the GUI to the feature sets, I think it's near perfect. However, I'm disappointed at the recent GUI changes to the Plastic SCM client. The quick-switch workspace tabs are now replaced with a drop down menu (top left corner). For a studio that have multiple projects running concurrently, this takes one more click to switch workspaces. Not a big deal at a glance...until you find yourself having to switch back and forth often as the project manager. Please consider bringing back the tabs. I don't see a reason for changing the GUI for this just to sacrifice fewer clicks for a few more pixels of screen estate.