v2k Posted November 23, 2016 Report Share Posted November 23, 2016 I'm wondering what the best way to setup our dev environment to support exclusive checkouts with Unity. I'm finding disjointed and unclear documentation on how to set this up (http://blog.plasticscm.com/2014/11/orchestrate-your-development-with.html vs https://www.plasticscm.com/documentation/cloud/plastic-scm-version-control-cloud-guide.shtml for example). We have a dev environment as follows: Office Alpha: developer1 developer2 artist1 Office Beta: artist2 artist3 developer3 There is no VPN currently between alpha and beta. We are looking at setting up a distributed SCM with file locking. With the artists using Gluon, it seems they are configured to use server@cloud. The developers are configured to use their server@localhost. Using the lock.conf method, 1 system needs to be setup as the manager of exclusive checkouts. But how do the artist systems point to this server if Gluon has them using server@cloud? Alternatively, we can all use server@cloud and configure the lock files on the cloud. Is this the correct/best way to handle this? What are we sacrificing this way? Is this only recently possible now that merge is supported on the cloud? Link to comment Share on other sites More sharing options...
manu Posted November 29, 2016 Report Share Posted November 29, 2016 Hi! locking is good for artists and Gluon too so I would go for the Plastic SCM cloud. The Plastic SCM cloud allows you to configure locks and work directly connected to it, merge is now even supported! You don't sacrifice a thing Developers can work distributed, pulling and pushing information using the replica. I think it's the best way but you can also let hem connect directly... all the operations except the "shelve" are supported on the cloud. Link to comment Share on other sites More sharing options...
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