flyingaudio Posted January 8, 2014 Report Share Posted January 8, 2014 When installing Plastic SCM plug-in for Unity 4.3+, are Server Components required? My goal is to use Bitbucket for the "main" repository. I am currently using Hg with Bitbucket. I can make my local commits and then push and pull as needed. I would like this same functionality with Plastic SCM. Also, in the Unity install video, it shows Plastic working in the Unity Editor. Is that how it will show up with the Indie version? Link to comment Share on other sites More sharing options...
manu Posted January 8, 2014 Report Share Posted January 8, 2014 Hi there! yes, you need a Plastic SCM server, the default installer comes with it. Installer the server is a matter of "next, next, next, finish". Then you will be able to push your content from the Plastic SCM server to bitbucket using the GitSync feature. The plugin will only work if you have the Unity Team feature purchased. We have some alternatives y you don't have the Team module. Link to comment Share on other sites More sharing options...
flyingaudio Posted January 8, 2014 Author Report Share Posted January 8, 2014 Thank you. That helps. What are the alternatives without the Team module? Is it something outside of the Unity Editor, something like a SourceTree or TortoiseHG? What are we missing without Team Module? Link to comment Share on other sites More sharing options...
manu Posted January 9, 2014 Report Share Posted January 9, 2014 Hello, Yes, it's something outside the Unity Editor but much much much powerful than SourceTree or Tortoise. check it here: http://codicesoftware.blogspot.com/2013/02/unity.html It mixes a small tool that helps you to not forget adding the meta files with the Plastic SCM transparent feature. What are we missing without Team Module? Well, you are missing the integrated features all the SCM working inside Unity no need extra workarounds. Always is handy to have all the SCM feature inside the IDE.... Link to comment Share on other sites More sharing options...
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